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    posted a message on New Zergling Burgers Video!
    Quote from zeldarules28: Go

    If anybody wants to join the team let me know. For the team setup, I'll be programming the map myself and the team forums will be more for game play discussion or how to make the map most fun....stuff like that. I don't really need anybody to help me with the technical side, I'm pretty good with the editor.

    Heck yea I'd join the team for sure haha. Ideas and stuff like that (concepts. balancing ideas, ideas to make the game funner, more user friendly, etc.) is what I'm all about, I play a LOT of different maps. More often then not I'll find myself checking out maps way way down in the popularity list just to check out the concepts and see what makes a good game both popular and fun. So if you want help with gameplay feedback and ideas, heck, I'm your guy.

    Currently I think this map has quite a bit of potential and with the right use of creativity and innovation I honestly believe it could be someday considered a "classic" sc2 map for sure. I would love to see this concept flourish and give you whatever feedback you need to do it haha, it sounds like a great map.

    Posted in: Project Workplace
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    posted a message on Blitzkrieg Assault

    I would like to say I really enjoy your map. Ever since seeing the concept on here I was pretty pumped to try it. I've played through it multiple times and the concept is fantastic. As far as feedback goes, I really liked both of the PvP endings, I think it could use a little more work into something of like a score board in the transitions? Like when the main map is completed maybe bring up a dialog overlay of who did the best points wise or miscellaneous facts such as who had the: Most kills, Most minerals spent, Most gas spent, Most units spawned, Most kills with hero, etc.

    I really liked the hero FFA but I agree with your idea on some sort of objective, whether king of the hill, or modes such as a 2v2 or a halo reminiscent Juggernot type game. But as far as a straight forward FFA deathmatch goes I say keep the lives for sure, people will run away when getting close to dieing with or without lives unfortunately :/

    But overall I think it is a great map with an awesome concept and is very well put together and stable especially for the stage it is in. The terrain all looks great and the AI bases and units are very nicely balanced and well placed. Also the difficulty setting really keeps players coming back for multiple playthroughs. All in all great map for sure :)

    Posted in: Project Workplace
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