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    posted a message on [Video] I am BACK!

    @RodrigoAlves: Go

    I can never find a game. The first few days it was a lot easier to do so. Now I have to do some wrangling from the Banana Cheaters/LF Custom/Friends List to even fill 1/2 a game. I guess this is kinda out of your hands, but it's too bad.

    Pop sys :|

    Posted in: General Chat
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    posted a message on Naz^Zombies

    I played it again. It was good, but the terrain is a bit painful dude :/

    Also, the fog can make it really hard to see the icons for gun purchase, or the small zombies. Also was the barricade thing I mentioned earlier intentional, or not?

    Posted in: Map Feedback
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    posted a message on Interesting doodad (FED)

    Blizzard is obviously poking fun at the "N.W.O" types, but at one point there was a thread on the B.Net forums where the poster said that he had uncovered several "occult" and "masonic" symbols that Blizzard had "secretly" put into the game. Several posters agreed that this was apparently subliminal messaging and that Blizzard was part of the N.W.O -_-

    Posted in: General Chat
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    posted a message on Random Terrain

    Uhhhh.... Not sure what to say.

    It's looks great, but I'm sure you already knew that :P

    Posted in: Terrain
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    posted a message on Custom Texture Palette

    Go into "Terrain Texture Sets" in the data editor. Switch out the texture you want for a present texture.

    Sorry if that is a bad explanation, but I can give you a better one tomorrow :P

    Posted in: Terrain
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    posted a message on Starcraft 2 Plants Vs Zombies Campaign Remake

    I have some strange feeling that this guy might be a troll.

    Posted in: Map Suggestions/Requests
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    posted a message on Naz^Zombies

    Good job climbing the pop system btw. It's pretty hard to make first page.

    Posted in: Map Feedback
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    posted a message on 1000th post!

    @hawkerhurricane: Go

    Now it says 203...

    Posted in: Off-Topic
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    posted a message on 1000th post!

    @Nebuli2: Go

    Is there a glitch? After posting last night it said 202....

    :\

    Posted in: Off-Topic
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    posted a message on 1000th post!

    Just hit 200.

    w00t.

    Posted in: Off-Topic
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    posted a message on Naz^Zombies

    I don't if you noticed this, or if this is intentional, but once barricades are destroyed, they cannot be rebuilt. This contrasts with the original Nazi zombies, so I thought it might be a glitch.

    Also, why not just use a "1" instead of an "I"

    i.e. NAZ1 Zombies

    :P

    Posted in: Map Feedback
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    posted a message on Hybrid Source

    Why is this called Marine Arena 2, as if it is a sequel to the game? I understand the "naming after" part, but there is a line between making a game inspired by another and being duplicitous by making out as if this is a sequel.

    I suspect the rationale has something to do with gaining popularity, but masquerading as the sequel to another mapper's (quite popular) game is a bit of a pathetic way to do it.

    Posted in: Project Workplace
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    posted a message on Requesting the minds of the community

    I'll try to give it more thought later, but one thing I initially thought of after seeing those videos was how "busy" most of those vehicles looked, with lasers/bullets/ etc flying every which way. A way to amend this might be able to give vehicles at most two weapons(ex. the spartan could have one small laser and maybe a slow missile launched, idk) and have the other weapons tied to abilities with CDs/Mana. This way you could make them more powerful/exciting/fun, and also give players more control/add a bit of strategy. So you could give(again, the spartan) a special AOE laser, a long range sniper, whatever, but tie them to abilities. This would cut down on the confusion.

    Just looking at the zerg descriptions, the "laser hydra" just seems a bit strange, and not very believable. Maybe you could give it a spitting attack like the BW hydra, giving it the roach attack. To make it more interesting, colour the acid red/orange(if you can do this in data. I don't know.) and make the death effect the burning one, not the acid death. Maybe a bit of AoE. Just rambling here lol.

    Anyway, game looks interesting as a whole, and I'll try to come back with some more suggestions.

    Posted in: General Chat
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    posted a message on Prozpektor Consolidated Terrain Thread

    @Mozared: Go

    How does the "temple" thing look in your opinion? I still have mixed feelings about it, even though I think it looks better in its current state.

    Posted in: Terrain
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    posted a message on Prozpektor Consolidated Terrain Thread

    @aem2jay: Go

    That's what I was tending towards too. Though maybe I could do a similar thing with the Xil Rocks.

    Posted in: Terrain
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