This would look quite epic, though. Imagine a marine blasted away by a siegetank, his parts fly like everywhere and are lying around, saying "I'm fine, I just passed out. Will be ready soon." :D
On a serious note, this is a good way of doing it, just make the real unit invisible and create a new actor, which holds the death animation of the unit. Then freeze the animation somewhere in between, so the body is still visible. You should be able to do all of this using actor events.
Well, isn't that what he wanted? to play the death animation on incap? And yes, a marine's death anim from getting killed by a siege tank WOULD be getting blown apart.... unless you changed all the death type animations to the same thing, but I dunno if that's even possible.
Yes, I want them to play the death animation. It's just that I'm not familiar enough with the editor to do that.
So I'm trying to add the hero incap ability to some other units.
The problem is that when the unit is incapacitated, it just stands there and doesn't play the death animation. I followed some examples I found in a previous thread but only managed to have units with incap decay and vanish.
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I'm not sure how I do that.
Yes, I want them to play the death animation. It's just that I'm not familiar enough with the editor to do that.
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I'm still quite new at the editor so I don't really know how to do that.
I also tried following the steps here
http://forums.sc2mapster.com/development/data/15443-hero-down/#p7
Those don't seem to work for me.
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So I'm trying to add the hero incap ability to some other units.
The problem is that when the unit is incapacitated, it just stands there and doesn't play the death animation. I followed some examples I found in a previous thread but only managed to have units with incap decay and vanish.
What's the correct way of fixing this?