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    posted a message on [Solved] Reverse Recall

    @ckSynergy: Go

    Ok, so I got this to work by creating a location has power validator and adding pylon and warp prism power to that and than putting it in the set that launches my search. You guys rock!

    Posted in: Data
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    posted a message on [Solved] Reverse Recall

    @ckSynergy: Go

    Thanks, I've got this mostly working. Can you only have one validator? I can get it to work with either pylon power or warp prism, but how do I get it to do a pylon or warp prism as a target. When I add both, it can't target anything.

    Posted in: Data
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    posted a message on Bring back Khaydarin Amulet

    @DrSuperEvil: Go

    Templar Archives- Research shows the button, upgrades, and requirements for the Khaydarin amulet in place. The button shows the ability and the building, and the requirements seem similar to psistorm. However if Ability Command in the command card is set to Research Khaydarin Amulet the button disappears. If I set it to research psistorm the button is there, but is obviously launching the wrong ability.

    Posted in: Data
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    posted a message on Bring back Khaydarin Amulet

    So in the data editor the khaydarin amulet shows as a possible upgrade at the templar archives. Does anyone know why the button won't show up?

    If I set the ability command to research psi storm, than the button does show up, but of course the action researches psi storm.

    Posted in: Data
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    posted a message on [Solved] Reverse Recall

    @JimStarluck: Go

    I'm trying to do something similar, except I want to validate to either a pylon, a phasing warp prism, or a power field. Can you give me more info on how you accomplished this? I'm not familiar with Sets. I have tried several validators on the ability, but they validate what type of unit can be teleported, not my target.

    Your help is appreciated.

    Posted in: Data
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    posted a message on Importing all Data Editor info to another map

    @codewild: Go

    Thanks and you rock.

    Posted in: Data
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    posted a message on Importing all Data Editor info to another map

    I'm sure someone answered this question somewhere, but I can't seem to find it. Is it possible to export and other wise import a ton of data editor changes that you made to another map so you don't need to replicate them each time you wish to use them?

    Posted in: Data
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    posted a message on Switching unit sounds

    Is there an easy way or tutorial on switching one units sounds (including its portrait) out for another units?

    Posted in: Data
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    posted a message on Switching unit sounds

    Is there an easy way or tutorial on switching one units sounds (including its portrait) out for another units?

    Posted in: Miscellaneous Development
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    posted a message on Duplicating Models?

    @zeldarules28: Go

    Thanks for the warm welcome. As I get better hopefully my questions will too. :)

    Posted in: Data
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    posted a message on Duplicating Models?

    I've been able to successfully copy a unit and change many of its attributes. The one thing that has eluded me is duplicating the actual model and changing its size. What I would like to be able to do is have two zealots with basically the same model (Slight size difference), but with different stats. Anyone have an idea of how to do this.

    Every time I change the model it effects both units that are attached to that model, but if I attach a different model to one of the units, say a copied zealot model the unit breaks.

    Posted in: Data
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