I need help with my map is when someone creates towers in a tower defense that blocks every path (Or almost all paths) to the end point of the wave.
This is a simple question yes, but I couldn't find much information about this.
Also, if someone does block, I need help making a trigger where the units start attacking to make a path, but not just keep attacking, just attack until there is a path for them to cross to the other side.
I need help making a trigger that kills all the units of players that are not in the game, and end game for defeat for that player. I have placed units that are there in the beginning of the map for them, so I need help having them killed if the owner of the units is not in the game.
This might be a little too early, but I'm making a map called "Lurker Individual Defense". It is the remake for SC1's version, so you may ask me what I should add to make it more fun before I release the beta.
Right now here are the wave units so far:
Wave Level 1: Marine
Level 1 Boss: Vulture
Wave Level 2: Zealot
Level 2 Boss: Battlecruiser
Wave Level 3: In progress, tell me what you think it should be.
Well what I was trying to do is that if 5 marines get killed, the player gets 1 gas instead of 5 gas because the kill resource gives you a resource amount for each individual unit killed
How would I make a trigger that would cause multiple units get killed before you get resources for them? I couldn't figure that out in the data editor and I need help doing it in the trigger editor.
Hey I looked at the morph ability info and if i change the numbers of the actor, then the lurker will disappear after it is finished morphing (I set the actor number to 3 and after 3 seconds it disappeared). I changed the other numbers, but it doesn't seem to change from the lurker egg to the lurker.
This seems simple but, if i make a trigger where if a unit moves into a region, and I add an action to move it directly to another region, it will try to move toward the region it first entered. How would I make it stop moving after the unit is moved directly to another region?
I know this sounds simple but I just can't figure out how to change the morphing time from hydralisk to lurker. It is usually found in the ability, but I couldn't find the time that it takes to morph anywhere.
Do you mean set an if-then statement that a button has been clicked? Because I couldn't find a variable that does that and I still don't know how to do it. Can you give more info?
It still works to block non-massive units, but i excluded shatter for all ground units. It does not shatter like I said before, but for some reason the massive unit can still go through the force field.
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I need help with my map is when someone creates towers in a tower defense that blocks every path (Or almost all paths) to the end point of the wave.
This is a simple question yes, but I couldn't find much information about this.
Also, if someone does block, I need help making a trigger where the units start attacking to make a path, but not just keep attacking, just attack until there is a path for them to cross to the other side.
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I need help making a trigger that kills all the units of players that are not in the game, and end game for defeat for that player. I have placed units that are there in the beginning of the map for them, so I need help having them killed if the owner of the units is not in the game.
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This might be a little too early, but I'm making a map called "Lurker Individual Defense". It is the remake for SC1's version, so you may ask me what I should add to make it more fun before I release the beta.
Right now here are the wave units so far: Wave Level 1: Marine Level 1 Boss: Vulture Wave Level 2: Zealot Level 2 Boss: Battlecruiser Wave Level 3: In progress, tell me what you think it should be.
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Anyone else know how to change the portrait color?
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Is it possible to change the color of a unit portrait within the model or actor of the unit?
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My first time making a team here, but if anyone has some ideas in making fun SC1 custom game remakes, feel free to contact me to get invited.
I have already made 1 remake game, it used to be popular but now it is not. I am now working on another SC1 game, Lurker Individual D.
Got a game that your working on that you want to share? You are still welcome to join.
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@avogatro: Go
Well what I was trying to do is that if 5 marines get killed, the player gets 1 gas instead of 5 gas because the kill resource gives you a resource amount for each individual unit killed
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How would I make a trigger that would cause multiple units get killed before you get resources for them? I couldn't figure that out in the data editor and I need help doing it in the trigger editor.
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Yeah I'm very new to teams in mapster so can someone tell me how to join or make a team here?
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@progammer: Go
Hey I looked at the morph ability info and if i change the numbers of the actor, then the lurker will disappear after it is finished morphing (I set the actor number to 3 and after 3 seconds it disappeared). I changed the other numbers, but it doesn't seem to change from the lurker egg to the lurker.
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This seems simple but, if i make a trigger where if a unit moves into a region, and I add an action to move it directly to another region, it will try to move toward the region it first entered. How would I make it stop moving after the unit is moved directly to another region?
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I know this sounds simple but I just can't figure out how to change the morphing time from hydralisk to lurker. It is usually found in the ability, but I couldn't find the time that it takes to morph anywhere.
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@Vexal: Go
Do you mean set an if-then statement that a button has been clicked? Because I couldn't find a variable that does that and I still don't know how to do it. Can you give more info?
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So if someone clicks a dialog button to get added to a player group, if they click it twice do they get added twice or just once?
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@Beffyman: Go
It still works to block non-massive units, but i excluded shatter for all ground units. It does not shatter like I said before, but for some reason the massive unit can still go through the force field.