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    posted a message on Tower defense blocking - Help

    I need help with my map is when someone creates towers in a tower defense that blocks every path (Or almost all paths) to the end point of the wave.

    This is a simple question yes, but I couldn't find much information about this.

    Also, if someone does block, I need help making a trigger where the units start attacking to make a path, but not just keep attacking, just attack until there is a path for them to cross to the other side.

    Posted in: Triggers
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    posted a message on Non-active players

    I need help making a trigger that kills all the units of players that are not in the game, and end game for defeat for that player. I have placed units that are there in the beginning of the map for them, so I need help having them killed if the owner of the units is not in the game.

    Posted in: Triggers
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    posted a message on Lurker D in progress

    This might be a little too early, but I'm making a map called "Lurker Individual Defense". It is the remake for SC1's version, so you may ask me what I should add to make it more fun before I release the beta.

    Right now here are the wave units so far: Wave Level 1: Marine Level 1 Boss: Vulture Wave Level 2: Zealot Level 2 Boss: Battlecruiser Wave Level 3: In progress, tell me what you think it should be.

    Posted in: Map Feedback
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    posted a message on (Solved) Portrait Coloring

    Anyone else know how to change the portrait color?

    Posted in: Data
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    posted a message on (Solved) Portrait Coloring

    Is it possible to change the color of a unit portrait within the model or actor of the unit?

    Posted in: Data
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    posted a message on Got any SC1 games ur working on?

    My first time making a team here, but if anyone has some ideas in making fun SC1 custom game remakes, feel free to contact me to get invited.

    I have already made 1 remake game, it used to be popular but now it is not. I am now working on another SC1 game, Lurker Individual D.

    Got a game that your working on that you want to share? You are still welcome to join.

    Posted in: Team Recruitment
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    posted a message on Multiple Kill Resource

    @avogatro: Go

    Well what I was trying to do is that if 5 marines get killed, the player gets 1 gas instead of 5 gas because the kill resource gives you a resource amount for each individual unit killed

    Posted in: Triggers
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    posted a message on Multiple Kill Resource

    How would I make a trigger that would cause multiple units get killed before you get resources for them? I couldn't figure that out in the data editor and I need help doing it in the trigger editor.

    Posted in: Triggers
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    posted a message on SC2 Mapster teams?

    Yeah I'm very new to teams in mapster so can someone tell me how to join or make a team here?

    Posted in: General Chat
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    posted a message on (Solved) Lurker Morph Time

    @progammer: Go

    Hey I looked at the morph ability info and if i change the numbers of the actor, then the lurker will disappear after it is finished morphing (I set the actor number to 3 and after 3 seconds it disappeared). I changed the other numbers, but it doesn't seem to change from the lurker egg to the lurker.

    Posted in: Data
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    posted a message on Taking Trigger Questions

    This seems simple but, if i make a trigger where if a unit moves into a region, and I add an action to move it directly to another region, it will try to move toward the region it first entered. How would I make it stop moving after the unit is moved directly to another region?

    Posted in: Triggers
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    posted a message on (Solved) Lurker Morph Time

    I know this sounds simple but I just can't figure out how to change the morphing time from hydralisk to lurker. It is usually found in the ability, but I couldn't find the time that it takes to morph anywhere.

    Posted in: Data
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    posted a message on being on 2 teams at once?

    @Vexal: Go

    Do you mean set an if-then statement that a button has been clicked? Because I couldn't find a variable that does that and I still don't know how to do it. Can you give more info?

    Posted in: Triggers
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    posted a message on 1 question

    So if someone clicks a dialog button to get added to a player group, if they click it twice do they get added twice or just once?

    Posted in: Triggers
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    posted a message on Force Fields

    @Beffyman: Go

    It still works to block non-massive units, but i excluded shatter for all ground units. It does not shatter like I said before, but for some reason the massive unit can still go through the force field.

    Posted in: Data
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