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    posted a message on Blue lava

    I've been trying to use the Lavafall actor and setting the tint color to a blue-white color after creating the actor creation event, but it doesn't seem to be affecting the lava, but only the rock supporting it.

    Any ideas?

    Posted in: Data
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    posted a message on Air unit height problem

    @DrSuperEvil: Go

    Well it doesn't seem to be affecting my map specifically, and my map is a pretty old one and I have change the height many months ago and then this happens.

    Posted in: Data
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    posted a message on (Solved) Unable to deploy siege tank?

    @DrSuperEvil: Go

    Never thought of that, but did you mean the siege mode ability has to have those flags for it?

    Posted in: Data
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    posted a message on Air unit height problem

    bump

    Posted in: Data
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    posted a message on (Solved) Unable to deploy siege tank?

    @DrSuperEvil: Go

    Yes, well actually there was no default 2x2 footprint I don't think, though its default size and Movement - Radius acted like one.

    Changing the size to make both modes smaller and equal to each other still doesn't seem to help the cause, so idk what the solution is.

    Posted in: Data
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    posted a message on (Solved) Unable to deploy siege tank?

    bump

    Posted in: Data
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    posted a message on (Solved) Unable to deploy siege tank?

    For some odd reason my siege tanks (which have been edited to be of a smaller size) are unable to deploy into siege mode when in a tight location.

    This may be because of the default 2x2 footprint of the siege tank in siege mode even when I have also changed the Movement - Radius to the same size of the Tank Mode.

    Has anyone else have this happen to them? Are there any solutions?

    Posted in: Data
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    posted a message on Multiple gatherers at 1 field

    Would anyone by chance know how to have the Gather ability to be able to allow more than 1 gatherer mining at a time on one mineral field?

    I would also like to know if anyone knew how to stack mineral fields on the editor in some way like ignoring placement, but idk where to find it.

    Posted in: Data
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    posted a message on Attribute bonuses not working?

    @Kirle: Go

    I am using all the local dependencies, but the other mods that I added don't include the local dependencies within them.

    Posted in: Data
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    posted a message on Death model not disappearing

    @DrSuperEvil: Go

    Not exactly. I suppose it was a good idea, but there could be another way to solve the problem.

    Its just that the model does not disappear with the current layout I have set up, using the Unit Filters or Unit Compare Vital validators.

    I've tried adding a trigger that kills dead units every few seconds, but that does not work out either.

    Posted in: Data
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    posted a message on Attribute bonuses not working?

    @TrenchaunT: Go

    Damage is direct, and I'm using the Nova unit's regular attack by having a negative bonus on robotic units. I've tested in-game with other people, and it has done full damage ignoring the negative bonus. I used a duped weapon to counter this instead.

    But is there another way?

    Posted in: Data
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    posted a message on Death model not disappearing

    @DrSuperEvil: Go

    Hmm.... Well so far I used a Unit Compare Vital this time but still don't get a kill model result.

    My validator contains:

    Validator: Compare = Less than or equal to

    Validator - Unit - Value = Caster

    Validator - Value = 0

    Validator - Vital = Life

    Posted in: Data
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    posted a message on Attribute bonuses not working?

    For some odd reason all my units that I created before the 1.5 editor patch begin to ignore the attribute bonuses on the damage effect of their weapons.

    I have a bigger problem with just the negative attribute bonuses than the positive ones, and so the effect ignores them.

    Did this happen to anyone else?

    Posted in: Data
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    posted a message on Death model not disappearing

    @DrSuperEvil: Go

    Ok now I am sure that the validator is the thing that isn't working, but what do I change?

    Should I change the Validator - Unit - Value to "Source" or "Unit Origin", or is it something else I'm missing

    Currently what the validator searches for is a Required: Dead for the unit model to be destroyed.

    Posted in: Data
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    posted a message on Air unit height problem

    There also seems to be a problem with the camera when I change the base height, as the starting height when I created the map was 8.0.

    Posted in: Data
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