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    posted a message on Zergling Blood II- Testers Needed

    @TwilightMarine: Go

    im in, i love zergling blood and i enjoy mapping and putting together ideas i would love to assist you with working on zergling blood

    ChuckNasty . 656

    Posted in: Map Feedback
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    @wingednosering: Go

    seems like a good idea, but it seams that trigger is going off 1million times a minute, so i think its probably causing moar lag than anything else, that and it didnt do anything for player 2 which while testing clearly isnt under any players control which just left them standing all over the map just like before. im not sure what to do ill set up something like an ftp: server so you can access the map file at anytime

    Posted in: Map Feedback
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    posted a message on Experienced Data Editor and Triggerer Available for Hire

    @wingednosering: Go

    I would just need help fixing broken shit, i enjoy researching and figuring out how to actually do most of these things but i think having a trigger guy like yourself on speed dial for some of my random question would be really nice. and someone to take a look over the map in editor and maybe if there is a better way to do things..

    for instance i have a lot of units spawned for the defense to the point of massive lag... what can i do to reduce the lag of having 600 units sitting around, or how could I use triggers or unit modifications to reduce the amount of actual units there are used. and to generally bounce idea's off of and possible beta test with sometimes.

    I hate the fact that it takes 6 hours before you can get a decent answer to most topics, otherwise its 3 1/2 hours of searching the forums for one post worth of 3 sentences that fixes my problem. If i had someone i could jump in vent with or text wtf ever and say ask " how would i do this ? omgwtf?!?! " or " why do i fail" and get an answer withing half a week would make this process go a lot faster lol..

    Thanks a lot.

    Epic Do0om

    Posted in: Team Recruitment
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    @wingednosering: Go

    well the only reason the Uncontrolled players are making it through is because the 2nd players defense is kinda half assed, and i have both spawn attacking one location if you let the red go alone, they wont make much progress. and i plan to have it all balanced as such,

    The idea is to make the player macro all of the units or they end up running to there death, and i know i need a lot more content! and i mean a lot.

    Problem is at the moment I am Fairly new to mapping with this editor, and i am coming to the point even now that the map is starting to lag with so many units

    So i need someone who i can bounce idea's off , someone with trigger exp, so i know what i can actually do and techniques to reduce lag and make the map seamless.

    Speaking of what i need, you saw how the units would leave or get stuck in route to attack anything i can do to fix that? It causes lag i've noticed if you try to play 1player after a bit.

    currently using

    Player 1
        Events
            Timer - Every 15.0 seconds of Real Time
        Local Variables
            allied = (Empty unit group) <Unit Group>
        Conditions
        Actions
            Player - Make player 1 and player 2 treat each other as Ally With Shared Vision
            Player - Make player 1 and player 3 treat each other as Ally With Shared Vision
            Player - Make player 1 and player 4 treat each other as Ally With Shared Vision
            Player - Make player 1 and player 5 treat each other as Ally With Shared Vision
            Player - Make player 2 and player 5 treat each other as Ally With Shared Vision
            Player - Make player 2 and player 3 treat each other as Ally With Shared Vision
            Player - Make player 2 and player 4 treat each other as Ally With Shared Vision
            Player - Make player 2 and player 5 treat each other as Ally With Shared Vision
            Player - Make player 3 and player 2 treat each other as Ally With Shared Vision
            Player - Make player 3 and player 4 treat each other as Ally With Shared Vision
            Player - Make player 3 and player 5 treat each other as Ally With Shared Vision
            Player - Make player 4 and player 5 treat each other as Ally With Shared Vision
            Unit - Create 1 Medic for player 1 at allied using default facing (No Options)
            Unit - Create 1 Ghost for player 1 at allied using default facing (No Options)
            General - Repeat (Actions) 20 times
                Actions
                    Unit Group - Add (Last created unit) to allied
                    Unit - Create 1 Marine for player 1 at allied using default facing (No Options)
                    Unit - Order all units in allied to ( Attack targeting axis) (Replace Existing Orders)
    

    Seems to be flawed being they get stuck and or stop half way there on dodads

    I Am also having some issues with my leader board i am adding , used the MaulWare Walk-through and Im getting multiple boards and no kills weird stuff.

    count # of players
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    Variable - Modify Player Count: + 1
                    Trigger - Run Create Leaderboard  (Ignore Conditions, Don't Wait until it finishes)
    
    
    
    
    ---------------------------------------------------
    
    
    
    Create Leaderboard
        Events
        Local Variables
        Conditions
        Actions
            Leaderboard - Create a leaderboard with 2 columns and (Player Count + 1) rows, with the name "Leaderboard", and using (100%, 100%, 100%) color.
            Variable - Set Leaderboard = (Last created leaderboard)
            Leaderboard - Set Leaderboard item text at column 1 and row 1 to "Player"
            Leaderboard - Set Leaderboard item text at column 2 and row 1 to "Kills"
            Timer - Start updatetimer as a Repeating timer that will expire in 1.0 Game Time seconds
            Trigger - Turn Update Leaderboard On
    
    
    Update Leaderboard
        Events
            Timer - updatetimer expires
        Local Variables
            Player = 1 <Integer>
            Position = 2 <Integer>
        Conditions
        Actions
            General - While (Conditions) are true, do (Actions)
                Conditions
                    Not
                        Conditions
                            Player > Player Count
                Actions
                    Leaderboard - Set (Last created leaderboard) item text at column 1 and row Position to (Name of player Player)
                    Leaderboard - Set (Last created leaderboard) item text at column 2 and row Position to (Text(Kills[Player]))
                    Variable - Modify Player: + 1
                    Variable - Modify Position: + 1
    

    and My Variables

    Player Count = 0 <Integer>
    Leaderboard = No Leaderboard <Leaderboard>
    updatetimer = (New timer) <Timer>
    Kills = 0 <Integer[5]>
    

    Could Use Some Moar Experienced Eyes Helping Out With This Project

    Thanks for the Input

    EpicDo0om

    P.s. I enjoyed Formation D, i didn't have many idea's i was just pist i kept losing to the outside lane. you have a great idea going with Formation D . What i purpose is FORMATION WARS

    Risk type game / Command your formation to destroy fellow players that would be epic and unheard of, something like Empire totalwar/sc2/risk i dunno. Formations wars is a great map and i Appreciate your input on my newb map

    Posted in: Map Feedback
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    posted a message on Putting together Skilled Team to Create WoW Boss Encounters

    @silentnight18: Go

    WOW is gay if you want to play it then go play it, please dont bring that shit to sc2, i played wow for 7 years in top tier raiding guilds the whole time i QUIT THAT TERRIBAD GAME to play sc2, don't ruin it for me please

    Posted in: Team Recruitment
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    posted a message on Experienced Data Editor and Triggerer Available for Hire

    @wingednosering: Go

    Hey Winged!

    Im working on a new Map WWII DESTRUCTION

    I could use some help with some fairly simple ideas and triggers if you have the time and wouldnt mind helping out, you would receive full recognition for your efforts, and the chance to produce another top rated map, I have alot of good idea's the alpha ver is up on US. if you want to check it out.

    other wise check out my feedback thread and youtube video of what i have so far.

    Any help would be helpful, have vent, msn, whatever you use. With you WE could make WWII destruction a very well done map

    Posted in: Team Recruitment
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    @EpicDo0oM: Go

    Wow its Really Like Pulling teeth around here trying to get some input on my map<sub> FFS 64 views and no one even bothers to say YOU SUCK.</sub>

    really whats the deal? this forum is for getting feedback and im not getting a damn word let alone any constructive feedback

    Posted in: Map Feedback
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    @EpicDo0oM: Go

    getting something like 25 games per hour seems there are some people interested in my map, if anyone has any vital input please feel free to add your 2 cents video coming soon.

    Anyone good with triggers want to assist with my project? could use some help from the community with this project, seems like i have a decent idea, and seems like the map is moving up the popularity list. im going to go grab fraps and make you guys a nice video of the map, maybe i can get someone to post something in this thread other than myself lol

    Thanks for every SC2Mapster without your community there would have been no way for me to start this map.

    EpicDo0om

    EDIT: Got The Video up and it it still processing but here is the link, tell me what you think!

    Posted in: Map Feedback
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    I can see people have been playing my map on bnet, could use some input, the maps got a little lag and alot more work to be done anyone interested in helping with this project please contact me, any ideas and concerns will be taken into account.

    WWII Destruction is a WWII d-day map Where you storm the beach of normandy in order to take over nazi occupied france

    Enjoy!

    Pictures comming soon

    Posted in: Map Feedback
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    WWII Destruction is up on US servers please check it out:

    under custom /faster/new

    could use any feedback you have

    Posted in: Map Feedback
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    posted a message on Ai bunker
    Quote from ronpetit: Go

    BUMP!

    Nobody can help me?

    I could also use something like this, anyone got a link to a tut?

    rezing dead posts since 1995
    Posted in: Triggers
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    posted a message on Read some tuts need some input on why i fail

    @Crypt0rz: Go

    cool very helpful, as for that got most the way through making the unit, only issue ive found so far is my tanks arnt starting in siege mode, and when they do siege they turn into a normal tank,. any idea's i just need this tank stationary, point the same direction 90% of the time and sitting in siege mode.

    Posted in: Tutorials
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    posted a message on Starting units loaded in a transport/command center

    @goofoffjw: Go

    can you elaborate, what other settings would i be using with create cargo units stock is last created, but that in no way describes where or where, so im still confused

    Posted in: Miscellaneous Development
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