seems like a good idea, but it seams that trigger is going off 1million times a minute, so i think its probably causing moar lag than anything else, that and it didnt do anything for player 2 which while testing clearly isnt under any players control which just left them standing all over the map just like before. im not sure what to do ill set up something like an ftp: server so you can access the map file at anytime
I would just need help fixing broken shit, i enjoy researching and figuring out how to actually do most of these things but i think having a trigger guy like yourself on speed dial for some of my random question would be really nice. and someone to take a look over the map in editor and maybe if there is a better way to do things..
for instance i have a lot of units spawned for the defense to the point of massive lag... what can i do to reduce the lag of having 600 units sitting around, or how could I use triggers or unit modifications to reduce the amount of actual units there are used. and to generally bounce idea's off of and possible beta test with sometimes.
I hate the fact that it takes 6 hours before you can get a decent answer to most topics, otherwise its 3 1/2 hours of searching the forums for one post worth of 3 sentences that fixes my problem. If i had someone i could jump in vent with or text wtf ever and say ask " how would i do this ? omgwtf?!?! "
or " why do i fail" and get an answer withing half a week would make this process go a lot faster lol..
well the only reason the Uncontrolled players are making it through is because the 2nd players defense is kinda half assed, and i have both spawn attacking one location if you let the red go alone, they wont make much progress. and i plan to have it all balanced as such,
The idea is to make the player macro all of the units or they end up running to there death, and i know i need a lot more content! and i mean a lot.
Problem is at the moment I am Fairly new to mapping with this editor, and i am coming to the point even now that the map is starting to lag with so many units
So i need someone who i can bounce idea's off , someone with trigger exp, so i know what i can actually do and techniques to reduce lag and make the map seamless.
Speaking of what i need, you saw how the units would leave or get stuck in route to attack anything i can do to fix that? It causes lag i've noticed if you try to play 1player after a bit.
Seems to be flawed being they get stuck and or stop half way there on dodads
I Am also having some issues with my leader board i am adding , used the MaulWare Walk-through and Im getting multiple boards and no kills weird stuff.
count#ofplayersEventsGame-MapinitializationLocalVariablesConditionsActionsPlayerGroup-Pickeachplayerin(Allplayers)anddo(Actions)ActionsVariable-ModifyPlayerCount:+1Trigger-RunCreateLeaderboard(IgnoreConditions,Don't Wait until it finishes)---------------------------------------------------CreateLeaderboardEventsLocalVariablesConditionsActionsLeaderboard-Createaleaderboardwith2columnsand(PlayerCount+1)rows,withthename"Leaderboard",andusing(100%,100%,100%)color.Variable-SetLeaderboard=(Lastcreatedleaderboard)Leaderboard-SetLeaderboarditemtextatcolumn1androw1to"Player"Leaderboard-SetLeaderboarditemtextatcolumn2androw1to"Kills"Timer-StartupdatetimerasaRepeatingtimerthatwillexpirein1.0GameTimesecondsTrigger-TurnUpdateLeaderboardOnUpdateLeaderboardEventsTimer-updatetimerexpiresLocalVariablesPlayer=1<Integer>Position=2<Integer>ConditionsActionsGeneral-While(Conditions)aretrue,do(Actions)ConditionsNotConditionsPlayer>PlayerCountActionsLeaderboard-Set(Lastcreatedleaderboard)itemtextatcolumn1androwPositionto(NameofplayerPlayer)Leaderboard-Set(Lastcreatedleaderboard)itemtextatcolumn2androwPositionto(Text(Kills[Player]))Variable-ModifyPlayer:+1Variable-ModifyPosition:+1
Could Use Some Moar Experienced Eyes Helping Out With This Project
Thanks for the Input
EpicDo0om
P.s. I enjoyed Formation D, i didn't have many idea's i was just pist i kept losing to the outside lane. you have a great idea going with Formation D . What i purpose is FORMATION WARS
Risk type game / Command your formation to destroy fellow players that would be epic and unheard of, something like Empire totalwar/sc2/risk i dunno. Formations wars is a great map and i Appreciate your input on my newb map
WOW is gay if you want to play it then go play it, please dont bring that shit to sc2, i played wow for 7 years in top tier raiding guilds the whole time i QUIT THAT TERRIBAD GAME to play sc2, don't ruin it for me please
I could use some help with some fairly simple ideas and triggers if you have the time and wouldnt mind helping out, you would receive full recognition for your efforts, and the chance to produce another top rated map, I have alot of good idea's the alpha ver is up on US. if you want to check it out.
other wise check out my feedback thread and youtube video of what i have so far.
Any help would be helpful, have vent, msn, whatever you use. With you WE could make WWII destruction a very well done map
getting something like 25 games per hour seems there are some people interested in my map, if anyone has any vital input please feel free to add your 2 cents video coming soon.
Anyone good with triggers want to assist with my project? could use some help from the community with this project, seems like i have a decent idea, and seems like the map is moving up the popularity list. im going to go grab fraps and make you guys a nice video of the map, maybe i can get someone to post something in this thread other than myself lol
Thanks for every SC2Mapster without your community there would have been no way for me to start this map.
EpicDo0om
EDIT: Got The Video up and it it still processing but here is the link, tell me what you think!
I can see people have been playing my map on bnet, could use some input, the maps got a little lag and alot more work to be done anyone interested in helping with this project please contact me, any ideas and concerns will be taken into account.
WWII Destruction is a WWII d-day map Where you storm the beach of normandy in order to take over nazi occupied france
cool very helpful, as for that got most the way through making the unit, only issue ive found so far is my tanks arnt starting in siege mode, and when they do siege they turn into a normal tank,. any idea's i just need this tank stationary, point the same direction 90% of the time and sitting in siege mode.
can you elaborate, what other settings would i be using with create cargo units stock is last created, but that in no way describes where or where, so im still confused
0
@TwilightMarine: Go
im in, i love zergling blood and i enjoy mapping and putting together ideas i would love to assist you with working on zergling blood
ChuckNasty . 656
0
@wingednosering: Go
seems like a good idea, but it seams that trigger is going off 1million times a minute, so i think its probably causing moar lag than anything else, that and it didnt do anything for player 2 which while testing clearly isnt under any players control which just left them standing all over the map just like before. im not sure what to do ill set up something like an ftp: server so you can access the map file at anytime
0
@wingednosering: Go
I would just need help fixing broken shit, i enjoy researching and figuring out how to actually do most of these things but i think having a trigger guy like yourself on speed dial for some of my random question would be really nice. and someone to take a look over the map in editor and maybe if there is a better way to do things..
for instance i have a lot of units spawned for the defense to the point of massive lag... what can i do to reduce the lag of having 600 units sitting around, or how could I use triggers or unit modifications to reduce the amount of actual units there are used. and to generally bounce idea's off of and possible beta test with sometimes.
I hate the fact that it takes 6 hours before you can get a decent answer to most topics, otherwise its 3 1/2 hours of searching the forums for one post worth of 3 sentences that fixes my problem. If i had someone i could jump in vent with or text wtf ever and say ask " how would i do this ? omgwtf?!?! " or " why do i fail" and get an answer withing half a week would make this process go a lot faster lol..
Thanks a lot.
Epic Do0om
0
@wingednosering: Go
well the only reason the Uncontrolled players are making it through is because the 2nd players defense is kinda half assed, and i have both spawn attacking one location if you let the red go alone, they wont make much progress. and i plan to have it all balanced as such,
The idea is to make the player macro all of the units or they end up running to there death, and i know i need a lot more content! and i mean a lot.
Problem is at the moment I am Fairly new to mapping with this editor, and i am coming to the point even now that the map is starting to lag with so many units
So i need someone who i can bounce idea's off , someone with trigger exp, so i know what i can actually do and techniques to reduce lag and make the map seamless.
Speaking of what i need, you saw how the units would leave or get stuck in route to attack anything i can do to fix that? It causes lag i've noticed if you try to play 1player after a bit.
currently using
Seems to be flawed being they get stuck and or stop half way there on dodads
I Am also having some issues with my leader board i am adding , used the MaulWare Walk-through and Im getting multiple boards and no kills weird stuff.
and My Variables
Could Use Some Moar Experienced Eyes Helping Out With This Project
Thanks for the Input
EpicDo0om
P.s. I enjoyed Formation D, i didn't have many idea's i was just pist i kept losing to the outside lane. you have a great idea going with Formation D . What i purpose is FORMATION WARS
Risk type game / Command your formation to destroy fellow players that would be epic and unheard of, something like Empire totalwar/sc2/risk i dunno. Formations wars is a great map and i Appreciate your input on my newb map
0
@silentnight18: Go
WOW is gay if you want to play it then go play it, please dont bring that shit to sc2, i played wow for 7 years in top tier raiding guilds the whole time i QUIT THAT TERRIBAD GAME to play sc2, don't ruin it for me please
0
@EpicDo0oM: Go
WWII DESTRUCTION!
0
@wingednosering: Go
Hey Winged!
Im working on a new Map WWII DESTRUCTION
I could use some help with some fairly simple ideas and triggers if you have the time and wouldnt mind helping out, you would receive full recognition for your efforts, and the chance to produce another top rated map, I have alot of good idea's the alpha ver is up on US. if you want to check it out.
other wise check out my feedback thread and youtube video of what i have so far.
Any help would be helpful, have vent, msn, whatever you use. With you WE could make WWII destruction a very well done map
0
@EpicDo0oM: Go
Wow its Really Like Pulling teeth around here trying to get some input on my map<sub> FFS 64 views and no one even bothers to say YOU SUCK.</sub>
really whats the deal? this forum is for getting feedback and im not getting a damn word let alone any constructive feedback
0
0
@EpicDo0oM: Go
getting something like 25 games per hour seems there are some people interested in my map, if anyone has any vital input please feel free to add your 2 cents video coming soon.
Anyone good with triggers want to assist with my project? could use some help from the community with this project, seems like i have a decent idea, and seems like the map is moving up the popularity list. im going to go grab fraps and make you guys a nice video of the map, maybe i can get someone to post something in this thread other than myself lol
Thanks for every SC2Mapster without your community there would have been no way for me to start this map.
EpicDo0om
EDIT: Got The Video up and it it still processing but here is the link, tell me what you think!
0
I can see people have been playing my map on bnet, could use some input, the maps got a little lag and alot more work to be done anyone interested in helping with this project please contact me, any ideas and concerns will be taken into account.
WWII Destruction is a WWII d-day map Where you storm the beach of normandy in order to take over nazi occupied france
Enjoy!
Pictures comming soon
0
WWII Destruction is up on US servers please check it out:
under custom /faster/new
could use any feedback you have
0
I could also use something like this, anyone got a link to a tut?
rezing dead posts since 1995
0
@Crypt0rz: Go
cool very helpful, as for that got most the way through making the unit, only issue ive found so far is my tanks arnt starting in siege mode, and when they do siege they turn into a normal tank,. any idea's i just need this tank stationary, point the same direction 90% of the time and sitting in siege mode.
0
@goofoffjw: Go
can you elaborate, what other settings would i be using with create cargo units stock is last created, but that in no way describes where or where, so im still confused