I'd just like to say that for some reason I couldn't get redpand's occlusion thing to work, but found out how to do something I think is even better. It is possible to create an actor event where a unit fades slightly when you hover your mouse over it.
Just create a new event under the Events+ section of the actor for the unit (it's called something like Unit is Highlighted for this particular example, but you could use other events and keep the same effect - e.g. clicking a unit rather than highlighting it, or possibly even having it change as a unit moves near/inside it) and then use Set Opacity as the effect and make the opacity some number between 0 and 1 (I did 0.25, but that might be a bit too low for some).
I suspect this post answered the question I came here with, though if it did it went over my head. That being said, after having read through it I was for some reason able to solve two actor-related problems I'd been having a lot of trouble with previously almost immediately and I feel like I understand actor events a lot better.
In fact, I was able to create an event where a certain building would become transparent to reveal anything inside when it was highlighted, which I had been unable to do before (even though that wasn't my main question and I'm not sure it was actually answered here). The point being, I understand actors a lot better now.
Also, yes, I like the colours - very nice for a post of this length to have something other than plain text to look at.
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Thank you, this is quite helpful!
I'd just like to say that for some reason I couldn't get redpand's occlusion thing to work, but found out how to do something I think is even better. It is possible to create an actor event where a unit fades slightly when you hover your mouse over it.
Just create a new event under the Events+ section of the actor for the unit (it's called something like Unit is Highlighted for this particular example, but you could use other events and keep the same effect - e.g. clicking a unit rather than highlighting it, or possibly even having it change as a unit moves near/inside it) and then use Set Opacity as the effect and make the opacity some number between 0 and 1 (I did 0.25, but that might be a bit too low for some).
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I suspect this post answered the question I came here with, though if it did it went over my head. That being said, after having read through it I was for some reason able to solve two actor-related problems I'd been having a lot of trouble with previously almost immediately and I feel like I understand actor events a lot better.
In fact, I was able to create an event where a certain building would become transparent to reveal anything inside when it was highlighted, which I had been unable to do before (even though that wasn't my main question and I'm not sure it was actually answered here). The point being, I understand actors a lot better now.
Also, yes, I like the colours - very nice for a post of this length to have something other than plain text to look at.