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    posted a message on Hostile Planet (Now out of Beta!)

    The important thing on the UI is the minimap really. I will check it out and report back in a few.

    So this will be my second time winning. The first I was playing the super easy version and I was allied with 4 other people.

    This time It was just me and this other guy and he left at the beginning. So technically it was me all alone, but the soul collector had 2 player hp. I have to admit I was able to take down the soul collector fairly easy. I think it should be buffed back up a bit. In fact, put it back to where it was when I said it was too hard. I think it just seemed too hard because 1. I was still learning about the units and 2. It was a level 10 soul collector and I was the only one alive.

    So I believe the previous difficulty of the soul collector (the hp) was good the way it was before you nerfed it.

    I think the standard difficulty is still perfect, it's not easy, but it's also not impossible. In fact, I seem to be the only one left at the end of the game every game. I think that has to do with the other players learning everything about the map though. It took me a while too.

    I love the long days, although it does make it a little easier because now you have that nice recovery time. When your playing with many other people, that extra time is valuable for deception based combat.

    Thank you so much for displaying the # of points in each ability. I noticed I have to respend my points every game, is this on purpose?

    TYPO: In the normal tank, it says something about Fire Power, but you left out the word Fire- I will tell you exactly what/where it is next time i see it.

    Really annoying: You can't change the day length and difficulty options if the game is open to the public.

    Do the natives scale with players like the soul collectors hp? because if they don't, they should. If I can beat the natives alone then It would be extremely easy to beat them with 10 players ;)

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Feedback:

    I mentioned bringing back the UI to spectators and just making them enemies with everyone to prevent them from ping spamming people still in play. Now it is apparent that it may be the only way to stop this. Now people are STILL spamming ping using ALT-G. Yes, they can STILL ping us without the UI. Simple fix, on death, everyone is your enemy.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I like where this is going. At first read, I was thinking how people could just set it to easy and get easy xp, then I saw you said on easy mode noone gets xp. Sounds Great! :)

    Keep up the amazing work.

    REQUEST: Please add the ability to see how many points you have in each of your commander abilities! Thanks!

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    The day time should be increased to at minimum 5 minutes a piece. There may be players out there that care, but I would rather have a really good, long game. Than a really crappy short one.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    More feedback:

    Put back the UI when a player loses, thats annoying, a different fix for that is as soon as someone loses, break all their alliances(now they should be enemies to everyone). Now they can no longer ping people.

    I'm loving the difficulty, over the games I've played sometimes I get to the soul collector, sometimes I don't. It's based a lot on other players in game, which is what we want right?

    BUG: Defenses that are built by the technician don't get the defense bonuses from the defense upgrade.

    More feedback:

    I tried to take out a player in my last game, he was a big player too. While I didn't officially take him out, I did take out his whole army and then he left the game.

    Because I spent a decent amount of money on things to take out the player, I was taken out by the natives. I feel like the fight between the natives and the players is not balanced. You choose either one or the other. Pick the players and you get taken out by the natives, pick the natives and you get to the soul collector if no other players mess with you. If they do you will probably be weakened to the point of death by natives.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Ok, my feedback for the current version:

    The natives seem to be at the perfect level of difficulty- Don't change it!

    The soul collector seems to have either wayyy too much hp, or too much armor, either way I was barely touching it with my 48 units.

    There is still not enough time during the day to attack other players unless they are RIGHT next to you. I barely have enough time to situate myself and maybe run out and grab a single funding center during the day.

    I finally got to play with new stuff like the technician buildings and such. Cash seemed to be a little better now that I wasn't constantly having to rebuild and buy more units. I didn't get around to upgrading any of my units though. That process is extremely tedious and when you only have 2-3 minutes of day time, tedious tasks take up way too much time to bother with.

    BUG? the Cash, Ammo, and Supply symbols are back to default sc2 ones. Honestly, I think you should leave the supply symbol as the default one because it is much less confusing.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142 :

    In the tower that is a detector (i forgot the name of it) could you make an option for your guys to target and kill burrowed natives? It must be an option though, because you may not have the manpower to be pulling them up from the ground.

    P.S. How do you do that @Name -> thing?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Grimshad?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I will wait untill vision is fixed again before playing, that bug really ticks me off.

    @EaZyAZN my char# is 970

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    How do I find out? I've always hated that you can't just add a username, but I guess it's nice for new player that they can get their name even if it's taken already.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Agreed, the big three 3 things people don't understand is that you need to order 12 troops, the you need to build markers to get perimeter to build on, and that you need to recharge your commander at the command beacon. The other big thing they do after they ask for help about this type of thing is say "whats a command beacon?" lol.

    Not sure how your going to get those things across but noone reads the help, i didn't even read the whole thing when I first played because when you scroll in the help list(with the scroll wheel) it instantly scrolls to the bottom so it looks like there is only 2 sections.

    I love what you've done with the xp, I haven't tested the new difficulty.

    Unless you made it easier, those auto turrets won't do anything to protect the city cores(auto turrets built by players were pretty useless in the last update because of the amount of health the natives had). I haven't played yet so I don't know how it is, but the general expectation was that the city cores can last AT LEAST 2 days on their own before you lose them because you failed to protect them. If this is too long because there isn't that many days, then increase the amount of days -_-

    I'll check out the new changes today and report back.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    If lowering the difficulty of the enemies is going to help with all of the stuff I listed, by all means do it. We will see though :)

    P.S. If you leave it so it saves your stats even if you lose, people will just keep creating solo games to lvl their commander. I guess you can make it so it only saves if there were more than 4 people in the game. I still think it should only be if you win though, it gives people a common goal as well as giving people a reason to kill other people. I kill you, you don't get saved, if i win, i will be stronger than you for future games.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I think you misunderstood me. I love the challenge, I love it being difficult. There is a huge difference between it being difficult and not being able to use half the features in the game though.

    By the time the game ends(by killing the boss) there is no way I could have researched most things with their price and time to research. I feel like I am missing half the game.

    On your other point, that you would like to see people strategically eliminate other players. This is currently impossible due to the fact that there is no TIME. At night you are defending against something that you can barely hold back, during the day you are either 1. Attaining funding centers, 2. Repairing what was broken last night, or 3 building something new/hiring more units. By the time you are done with any one of these tasks it is either already night again OR it is 1 minute from night which at this point you will not send any units out because you need them all at your base for defense.

    You also failed to address the issue of just having a mere 12 units will reduce your funding income to almost nothing with half the map held. You have a choice: make units and recieve little to no money for the rest of the game or don't make units and die.

    Also: Will you be changing it back so only winners get their stats saved?

    Also: Is there a way to prevent the natives from stealing your funding centers back? (usually you take them during the day, they take them back during the night. You can't protect them because you can't have more then 12 units on the field at any given time and since youll have those 12 protecting your main base you won't have any money to build turrets or anything)

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Inside the ability selector, the ability "Veterancy" says: Your commander becomes more experiences along with his army.

    It should be Experienced

    Bug? Units can't shoot from buildings.. not even snipers.

    Been playing a lot and noticing that even if I did get to the end of the game, i still wouldnt have made enough cash to get anywhere near the stuff I wanted to buy. With this in mind, it is highly unlikely players will attack each other with the lack of money, or rather expensive research/costs. IDEA: Maybe you shouldn't reduce costs or increase income but rather Increase the length of daytime so that you can accumulate more money and build more things before you die. If my commander dies during night, he doesn't come back until the next night, when he will stand up, be swarmed and drop dead again -_-

    Also PLEASE change it back so that you only get to keep your xp if you WIN

    EDIT:

    BUG>The command beacon increases in price for every one you build, but if one gets destroyed it doesn't go back down in price!

    After playing A lot more: The city cores need to be stronger so we are able to defend them better Heres a huge problem with cash> so if you want to survive you need units to defend your base, the problem is they cost a crapload and to get anything decent (like research) it costs a crapload, for example: you have to pay 10 for a marine, then you have to pay 240 for battlefield promotion, then you have to pay another 30 for every single marine to upgrade them to assault marines. this all adds up to TONS. and heres the catch, you HAVE to buy 12 units at a time and with ONLY 12 units, your funding centers are already at only 20% efficiency. I know u get less cash the bigger army you have, but 12 units? 12 units is not an army. Those 12 units die in seconds I might add, and then it takes a TON of money and a lot of time to get 12 more units. But since having units reduces your income drastically you can't afford to have units, so essentially you can't do anything. On top of that you can't even cap half the maps funding centers if your playing with a decent amount of people.

    So Problems: Everything costs too much, You can't have units or you get no cash, you have no cash because you have to build units or you die, you die because you have no units and no defenses because you have no cash because you need units.

    It's a vicious circle of You lose! :D

    Since you have none of this stuff not only do you lose, but you definitely have no time (because a day is only 2-3 min) and no where near enough resources to think about attacking another player.

    With the new difficulty the farthest i've gotten is day 8. and I was dying the 3 days before that. I only survived the 3 days before that because the natives were busy killing off other players ;)

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Can't you download your own map from bnet? or did you lock it?

    Good to know some of the bad stuff is fixed for now. EaZyAZN stated above that his level didn't save when he lost the match and you explained that it was a bug and it is fixed. I thought your level isn't supposed to save if you lose? I really like the fact that you have to win to keep your stats, I hope it doesn't change.

    P.S. Backup more often :P

    Posted in: Map Feedback
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