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0
@aflower: Go
Already tried that. Wont work...
Hi there,
I started mapping again. And found this forum.. I had some basic expirience with WC3/TFT.
To cut things short, I have a problem. I cant figure out, why this trigger wont work.
Its pertty simplified to show the basics of this trigger.
It should automatically reveal the region in front of the unit.
Field of view Events Game - Player Any Player types a chat message containing "a", matching Exactly Local Variables Region1 = No Region <Region> Conditions Actions Unit Group - Pick each unit in (Units in (Selected units for player 1) owned by player 1, with at most Any Amount) and do (Actions) Actions Variable - Set Region1 = (Region(((Position of (Picked unit)) offset by 2.0 towards (Facing of (Picked unit)) degrees), 6.0)) Region - Attach Region1 to (Picked unit) with offset ((Position of (Picked unit)) offset by 2.0 towards (Facing of (Picked unit)) degrees) Visibility - Auto-reveal Region1 for player 1 when his units are in Region1
But it just reveals for a second and thats it. The unit should be within the region but...
I'd greatly appreciate any help :)
Thanks in advance!
0
@aflower: Go
Already tried that. Wont work...
0
Hi there,
I started mapping again. And found this forum.. I had some basic expirience with WC3/TFT.
To cut things short, I have a problem. I cant figure out, why this trigger wont work.
Its pertty simplified to show the basics of this trigger.
It should automatically reveal the region in front of the unit.
But it just reveals for a second and thats it. The unit should be within the region but...
I'd greatly appreciate any help :)
Thanks in advance!