- You want a weapon that can use different types of ammo.
- The weapon can have a "designated" ammo that it uses.
- You want the abillity to swap ammo in and out, using an Inventory/Item Charge system.
- You only need a single unit per player to be able to do this.
- You want a button or set of buttons, on the command card that allows the payer to change the Arrow that is used.
If this is right, then make it so when you put an item in the "usable" stash, increase a "resource" of the player by 1.
Like a speed Arrow could be the Terrazine resource, and so on.
Then, have several buttons that change the ammo type, by apllying a behavior to the unit that adds the correct bow as a weapon.
Now make firing the bow cost 1 Terrazine/Whatever you want, to fire said bow.
You can also add abillities that cost 1 of a resource, that put an arrow in the unit inventory.
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In the miners abillity under "Stats" check the flag "Bypass Resource Queue".
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Hmm...let me get this strait.
- You want a weapon that can use different types of ammo.
- The weapon can have a "designated" ammo that it uses.
- You want the abillity to swap ammo in and out, using an Inventory/Item Charge system.
- You only need a single unit per player to be able to do this.
- You want a button or set of buttons, on the command card that allows the payer to change the Arrow that is used.
If this is right, then make it so when you put an item in the "usable" stash, increase a "resource" of the player by 1.
Like a speed Arrow could be the Terrazine resource, and so on.
Then, have several buttons that change the ammo type, by apllying a behavior to the unit that adds the correct bow as a weapon.
Now make firing the bow cost 1 Terrazine/Whatever you want, to fire said bow.
You can also add abillities that cost 1 of a resource, that put an arrow in the unit inventory.
Was something like this what you wanted?