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    posted a message on Capture the Flag[Data/Trigger]

    @GizmoPT: Go

    That sounds kinda neat and would probably work for me! But there are 2 different teams, so is it possible so that only the opposite team would be able to cap the flag?

    Posted in: Data
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    posted a message on Capture the Flag[Data/Trigger]

    Hello fellow mapsters! I'am currently making a capture the flag map and does anybody know how do I make it so when a unit touches a flag, it "sticks" to the unit?The flag I'm using is a doodad called "Korhal Flag" if that helps. Thanks.

    Posted in: Data
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    posted a message on Bridges

    Does anybody know how I can make bridges that connect 2 islands spawn through a trigger? Because when the game first start I don't want people to rush immediately. So does anybody know how I can make a bridge spawn at a position(I can provide the exact numbers of the position) after 5 minutes through a trigger?

    Thanks.

    Posted in: Triggers
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    posted a message on Putting Ads in custom games.

    Ja, I plan on making another map soon. 1 Million Ultralisks is gonna be gone soon anyways once people realize its almost unbeatable. Also Dogmai, doesnt mean you dont like hero's doesnt mean their stupid and imbalanced, If you dont want your Phantom with Hero's go play Arminius's one. Don't go around trolling Infernal and I.

    Posted in: General Chat
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    posted a message on Putting Ads in custom games.

    @s3rius: Go

    I see, because I just made this map called "1 Million Ultralisks" and thought it would be a neat idea to make some cash off it.

    Posted in: General Chat
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    posted a message on Putting Ads in custom games.

    I was wondering if Blizzard would allow such things to happen? Does anybody have a link of where Blizzard has officially announced if putting advertisements in custom games is allowed?

    Thank You.

    Posted in: General Chat
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    posted a message on TvZ. I balanced it.

    Delete thread please

    Posted in: General Chat
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    posted a message on Phantom

    Hello! Have any of you ever played Phantom Mode? Well, I have, and I feel that it could do with some changes. I have recently published a game called "Phantom II SEA" on the NA servers. I'm not sure if this is the right place to advertise my map, but I shall. (Moderators please move this thread to wherever you see fit.) I would like to advertise my map because I think I have put in hard work into it and I'm constantly updating. What is my map about you might ask. It is very similar to Phantom Mode, but you do not have any Paladins and you only have 1 Phantom, and 8 Slayers. My version of Phantom also has hero units, auto-unally, and more. ( I did change some models to more interesting ones like the Infestor to the secret "Fatty"model and all Thors would also be CE edition because their just so cool! I also added the Laser Drill Tank as a Terran Hero )

    Thank you very much!

    Posted in: General Chat
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    posted a message on Help with a degrading trigger!

    @Shawn91210: Go

    Quote from Shawn91210: Go

    @Ezera: Go

    Requirements are only used in data afaik.

    Simply create a new trigger with the Event = Chat Message. Will be something like "Game - Player Any Player types a chat message containing "/supercheater", matching Exactly". Then set the actions to Create Unit for the player or whatever you are doing.. It really is more simple than you are making it out to be.

    I managed to do the chat event, but I'am unable to find the "create unit" thing. Also, if I make it so the chat event disables tech tree restrictions, it says "disable tech tree restrictions for player 1" how do I make it so that the action only applies to the person entering the cheat?

    Thank you, and sorry for causing so much trouble.

    Posted in: Triggers
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    posted a message on Help with a degrading trigger!
    Quote from ZealNaga: Go

    @Shawn91210: Go

    Shawn is right. I wonder though, is it possible to enter a custom cheat code without actually letting people read what you typed for the cheat to work? Because as far as I know, you can't send a chat message that will only be displayed to you, or even not displayed at all in the chat box. Maybe we can replace the cheat text by some placeholder though, like "[hidden cheat]" so that people will know you cheated but won't see what you really typed.

    Yes! I think it is possible if your cheat starts with a " / ". But none of you really helped me, so I shall attempt to explain further. I have created an uber unit you see, that I want it to be only be able to be created by me, after entering a cheat code that only I know. So, what do I have to do to make it possible? Do I have to create a custom requirement and link it to the trigger? If I have to, how would I go about doing it?

    Posted in: Triggers
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    posted a message on Help with a degrading trigger!

    Hello everybody! i'm currently learning how to use triggers and I have a problem creating one. My objective with the trigger I'm creating, is to make it so when somebody enters a secret code, he will be able to build a unit that nobody can. Can somebody please tell me how to do it? Do I have to create a custom requirement?

    Thanks in advance!

    Posted in: Triggers
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    posted a message on Phantom Mode?

    Hi, is there anywhere I can download the Phantom Mode map currently? I can't find it through the Galaxy Editor because I'm in SEA and the Phantom Maps are all hosted on NA. So if anybody has a link which I can download it to play with my buds, I would appreciate it.

    Posted in: General Chat
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