bump on this - didn't want to start a new topic - any idea how to do this? I actually just want to change the sound - I've seen the alerts for unit attack etc. but I can't find minimap ping in the alerts panel.
I actually managed to get finish my triggers - but it needed about 5 different triggers and about 500 lines :P
I think I described my scenario a bit off: I needed to know how many workers were mining each individual geyser (not as an aggregate whole) as they are built by the players in a game.
I had an implementation similar to that at first - then I ran into the problem where I actually needed to be able to distinguish unsaturated geysers from saturated geysers.
I think the resource collection rate is a value calculated AFTER the game (total gas mined / total game time), not something that's updated during the game.
Although I could implement a feature that does something in-game it would be rather annoying.
And yes - I am trying to find the total number of units I have that are 1. mining gas and 2. mining minerals.
a recent patch included a feature that shows the number of units currently harvesting from a geyser, is there a way to retrieve this number for comparison?
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@RScottB: Go
@RScottB: Go
bump on this - didn't want to start a new topic - any idea how to do this? I actually just want to change the sound - I've seen the alerts for unit attack etc. but I can't find minimap ping in the alerts panel.
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I actually managed to get finish my triggers - but it needed about 5 different triggers and about 500 lines :P I think I described my scenario a bit off: I needed to know how many workers were mining each individual geyser (not as an aggregate whole) as they are built by the players in a game.
geyser A: 2 miners
geyser B: 6 miners
geyser C: 8 miners, etc.
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@rakuenso: Go
on a side note: does anyone know how info panels work? like when you highlight a unit, it tells you its number of kills, etc.
and similarly, when you highlight say, a refinery, it tells you "Current Harvesters"
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@Usernameisntworkingright: Go
I had an implementation similar to that at first - then I ran into the problem where I actually needed to be able to distinguish unsaturated geysers from saturated geysers.
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@Exaken: Go
I dont think this distinguishes between those mining gas and minerals
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@deathtorn: Go
I think the resource collection rate is a value calculated AFTER the game (total gas mined / total game time), not something that's updated during the game.
Although I could implement a feature that does something in-game it would be rather annoying.
And yes - I am trying to find the total number of units I have that are 1. mining gas and 2. mining minerals.
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Hi,
a recent patch included a feature that shows the number of units currently harvesting from a geyser, is there a way to retrieve this number for comparison?
Is there a similar number of minerals?
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everything looks so funky when i try to use the exporter, any idea why?