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    posted a message on Baneling Morph question

    I'm trying to use Zerglings in a map, and want them to have the morph to baneling ability. I've changed the mineral cost, but they can't morph without Overlords. Is there a way to change the supply requirement? I have the Unit supply limit at 0, but it still says spawn more overlords to morph the baneling. Is there a way around this?

    Posted in: Data
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    posted a message on Help with Victory/Anti-Camping Triggers

    I set it up as each player has a base and if an enemy is camping in the base, they get booted out.

    I added the condition that owner of triggering unit == player 1 if it's in base 2, and 2 if in 1, and so forth. Every new trigger has its own timer then. It seems to work so far. Unit Becomes Idle can easily be countered by moving slightly, but still allowing camping.

    I'm also putting a timer window in so the player sees how long they have to get out.

    Posted in: Triggers
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    posted a message on Help with Victory/Anti-Camping Triggers

    I got the victory condition to work easily enough.

    But the Anti-Camping Region was a little buggy. I tried the trigger you posted but it gives me a syntax error when I do it so I tried a global timer instead, and it worked perfectly.

    I did the following:

    Events: Any Unit Enters Region - No-Camping Zone

    Actions: Start Timer Anti-Camp Timer

    with another trigger

    Event: Anti-Camp Timer Expires

    Actions: Pick each unit in (Any Units in No-Camping Zone owned by Any Player matching Excluding: Missile, Dead, Hidden with at most Any amount) do actions - Actions: Unit - Remove (Picked Unit) from Game

    Posted in: Triggers
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    posted a message on Help with Victory/Anti-Camping Triggers

    I'm trying to make a map that ends game in victory for whichever player reaches a certain kill count. The only problem is I have absolutely no idea how to get this to work. I can get the action to end in victory easily enough, but I have no idea what event to use or if it's even possible. I have a Leaderboard set up and working, but now I want it to end game in victory for player who reaches a kill level.

    I also want to set up an anti-camping zone in the map. I have the Event set up as "Any Unit enters Anti-Camping Region" and I want the final action to be "Kill Units in Anti-Camping Region" but I want it to have a timer so When Timer Expires all units in the region are killed. Is there a way to do this? I've been trying but the timer never works.

    Can anyone help me?

    Posted in: Triggers
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