Hey, Cool Map, just played with a two man team. I played Brute and he played Sniper.
Nearing the end, my sniper ally was doing only 5 points more damage than my brute (35-ish compared to my 30), but his attack speed was twice as slow. I think the sniper's total damage should stay close to double the Brute's, because his speed is way worse. He also noticed that I had my maximum weapon, and he couldn't find a top-gear sniper gun for a long time. Is there random item generation, or was a gun missed in a boss area?
The Key-mapping was awkward, but your loading screen mentioned that. The camera angle was funny, but I missed your comment on using Mouse3 - I can move it now.
The bonuses that purchasing a second level of an ability get you weren't shown when upgrading. I know this is probably because of tweaking, but I didn't know if the cool-down, energy cost, or damage would improve.
!!!!!SPOILER ALERT!!!!!
We only had two game-breaking moments, late game, with our suit's lost. The first was the spine crawler and mutalisk hill - we lost our suits in enemy aggro range. The second was when we died in aggro range of the Ultralisk boss and his minions. For the second occasion, a Fatty had spawned between us and the room, blocking the bridges completely - we were doomed.
My sniper ally could only seems to load his clones into his suit from the left hand side. I don't know why.
Shield upgrades never got better. We kept finding the same +10 pack everywhere. Also, ammo was hard to inspect without picking it up. Couldn't tell the difference between +1 and +2 damage.
The Evac message also came after killing the Ultralisk, but before we finished exploring the last area. It gave a victory message. Did we win?
Other than those issues, this module was AWESOME. Good use of constant upgrades on weapons and ammo. Great use of high ground and class abilities. Love the grenades and the spider mines. Liked the cloning stations and the fact you can revive on the spot, if your party survives.
DEFINITELY will play again, hopefully with a larger group.
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All good answers. Looking forward to playing this again.
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Hey, Cool Map, just played with a two man team. I played Brute and he played Sniper.
Nearing the end, my sniper ally was doing only 5 points more damage than my brute (35-ish compared to my 30), but his attack speed was twice as slow. I think the sniper's total damage should stay close to double the Brute's, because his speed is way worse. He also noticed that I had my maximum weapon, and he couldn't find a top-gear sniper gun for a long time. Is there random item generation, or was a gun missed in a boss area?
The Key-mapping was awkward, but your loading screen mentioned that. The camera angle was funny, but I missed your comment on using Mouse3 - I can move it now.
The bonuses that purchasing a second level of an ability get you weren't shown when upgrading. I know this is probably because of tweaking, but I didn't know if the cool-down, energy cost, or damage would improve.
!!!!!SPOILER ALERT!!!!!
We only had two game-breaking moments, late game, with our suit's lost. The first was the spine crawler and mutalisk hill - we lost our suits in enemy aggro range. The second was when we died in aggro range of the Ultralisk boss and his minions. For the second occasion, a Fatty had spawned between us and the room, blocking the bridges completely - we were doomed.
My sniper ally could only seems to load his clones into his suit from the left hand side. I don't know why.
Shield upgrades never got better. We kept finding the same +10 pack everywhere. Also, ammo was hard to inspect without picking it up. Couldn't tell the difference between +1 and +2 damage.
The Evac message also came after killing the Ultralisk, but before we finished exploring the last area. It gave a victory message. Did we win?
Other than those issues, this module was AWESOME. Good use of constant upgrades on weapons and ammo. Great use of high ground and class abilities. Love the grenades and the spider mines. Liked the cloning stations and the fact you can revive on the spot, if your party survives.
DEFINITELY will play again, hopefully with a larger group.