It's look like my galaxy is bugged or missing stuffs or something. I open ur map and saw this menu but when i open my map my menu is pretty different and cant find many things like requirements field values and more :/
Maybe bad downloading or maybe old version or bugged... :S
For example i can increase size on many units but i cant on marauder for example because models tag don't appear O_o it's not my fault
Bugged? Any idea? Can i redownload galaxy from somewhere?
EDIT: Do you know how create custom Alias? and why when i researh spider mines give to vulture 2 more mines :/ (5)
I can't do that. Can you make a fast map doing that? i do not understand this part : click on the first field of the new box, should be Execute Command or something like that, State set to Available if it isn't, set your requirement to Use Spider Mines.
Man i don't know what Im doing wrong but this not work... Vultures still having mines before research spider mines.
in the Abilities tab again, find Spider Mines, modify the Ability - Commands + field, click on the first field of the new box, should be Execute Command or something like that, State set to Available if it isn't, set your requirement to Use Spider Mines:
There's not any requirement Tab and i can't create one so how i can change requirements...
I have change requirement from units Tab - Vulture & ability-command unit & spider mines but it doesn't work.
It's not work because the game don't leave me edit requirements but also i can't find the requirement ''research spider mines''
Copy from the marine/marauder the stim ability, copy and paste the requirement & validator : How i copy if game don't leave me copy paste or edit requirements and what i paste because requirement ''spider mines research'' doesn't exist.
In my custom map, I'm allowing Vultures to be built by the Factory. But, they already come with Spider Mines. How do I make it so you have to research the Spider Mine ability BEFORE they are available?
In the Tech Lab, I created the "Research Spider Mines" button and ability, but there are two main problems:
- The button doesn't disappear after it is upgraded
- Vultures still have the Mines before the upgrade.
I went to the Vulture's "Use Spider Mines" -> "Ability - Commands +" and tried to add in a Requirement for the Execute command, but could not find Spider Mines Researched or something like that.
On 2) in trying to create a new ability similar to stim pack but with some differences , I want create a ability what increase the damage doing on 50% but at same time increase the damage received by a 100%, so this ability only will be useful for melee units. In any case I create a copy of stim pack but i don't know how do these changes and how attach this to roach. (Because when i copy it’s still attached to marine, 'marine-stimpack copy' 'marauder-stimpack copy')
On 3) i want put hydralisk den on basic structures menu from advanced for example. But i can not found where change structures menus.
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Ohh thanks very much! It was the buttons... :)
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It's look like my galaxy is bugged or missing stuffs or something. I open ur map and saw this menu but when i open my map my menu is pretty different and cant find many things like requirements field values and more :/
Maybe bad downloading or maybe old version or bugged... :S For example i can increase size on many units but i cant on marauder for example because models tag don't appear O_o it's not my fault
Bugged? Any idea? Can i redownload galaxy from somewhere?
EDIT: Do you know how create custom Alias? and why when i researh spider mines give to vulture 2 more mines :/ (5)
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I dont see that menu :/
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I can't do that. Can you make a fast map doing that? i do not understand this part : click on the first field of the new box, should be Execute Command or something like that, State set to Available if it isn't, set your requirement to Use Spider Mines.
0
Man i don't know what Im doing wrong but this not work... Vultures still having mines before research spider mines.
in the Abilities tab again, find Spider Mines, modify the Ability - Commands + field, click on the first field of the new box, should be Execute Command or something like that, State set to Available if it isn't, set your requirement to Use Spider Mines:
There's not any requirement Tab and i can't create one so how i can change requirements...
I have change requirement from units Tab - Vulture & ability-command unit & spider mines but it doesn't work.
0
It's not work because the game don't leave me edit requirements but also i can't find the requirement ''research spider mines''
Copy from the marine/marauder the stim ability, copy and paste the requirement & validator : How i copy if game don't leave me copy paste or edit requirements and what i paste because requirement ''spider mines research'' doesn't exist.
0
In my custom map, I'm allowing Vultures to be built by the Factory. But, they already come with Spider Mines. How do I make it so you have to research the Spider Mine ability BEFORE they are available?
In the Tech Lab, I created the "Research Spider Mines" button and ability, but there are two main problems: - The button doesn't disappear after it is upgraded - Vultures still have the Mines before the upgrade.
I went to the Vulture's "Use Spider Mines" -> "Ability - Commands +" and tried to add in a Requirement for the Execute command, but could not find Spider Mines Researched or something like that.
0
On 2) in trying to create a new ability similar to stim pack but with some differences , I want create a ability what increase the damage doing on 50% but at same time increase the damage received by a 100%, so this ability only will be useful for melee units. In any case I create a copy of stim pack but i don't know how do these changes and how attach this to roach. (Because when i copy it’s still attached to marine, 'marine-stimpack copy' 'marauder-stimpack copy')
On 3) i want put hydralisk den on basic structures menu from advanced for example. But i can not found where change structures menus.
Again excuse my poor grammar ^^
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Hello, im newbie with galaxy editor and i have some doubts envelope editor galaxy, would appreciate if any answer all that can:
1. How change requisites for a unit or building.
2 How to put a roach to use stimulants.
3 - How to change site from basic to advanced structures.
4 How put icons or animations over units on drives, such as when you made buffs on maps Dota or footmen.
For now only that. Excuse my english please ^_^
Best regards.