I want to figure out a way of attaching a tree model to a physics object, so you can make it fall when it dies (Destructible)
Is there any easy way to do this?
Oh, and is there a way so a unit doesn't change height compaired to the terrain? the terrain should never be higher then the specified height so it doesn't matter.
I've got a fairly popular map on enUS right now and for the towers to turn and face what they're attacking i use a simple (Make unit face point) trigger, but it's run so much is causes lag, is there any way to make towers with the Turnable flag face whatever they're attacking?
Hmm, i think i've found a glitch or two, i'm using this in a map to avoid bank editing, but the number sometimes doesn't unencrypt properly.
This is basically how it works:
Generate a random variable between 0 and 100
compress the saved values.
Encrypt the saved values with the random variable
hash the saved values with the variable mod 15
encrypt the variable
hash the variable
compress the variable
add the variable to the end of the string after a space.
Now if you reverse that, about 60% of the time i get an enormous number, and i haven't changed the alphabet or anything.
Any ideas?
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I want to figure out a way of attaching a tree model to a physics object, so you can make it fall when it dies (Destructible)
Is there any easy way to do this?
Oh, and is there a way so a unit doesn't change height compaired to the terrain? the terrain should never be higher then the specified height so it doesn't matter.
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On..
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Yes.
Still need an answer for this =/
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Yes, turn rate is set to 720 by default, i based them off of the missile turret.
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I've got a fairly popular map on enUS right now and for the towers to turn and face what they're attacking i use a simple (Make unit face point) trigger, but it's run so much is causes lag, is there any way to make towers with the Turnable flag face whatever they're attacking?
Open to editing the "attack" ability if need be.
Thanks.
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Very nice, I'm using a modified version of this that makes the unit uncommandable unless it's being driven so other people can't drive your stuff :)
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How do you make anything else then a beam work with the turrets?
My unit is using a perdition turret and the fire is always created on the base unit's attack point.
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Wow, a video made of my map, starcraft's popularity system rules, man.
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Is it by any chance possible to make a tower with the marine model spin towards enemies as if it was a normal unit with this logic?
that would be soo cool. <3
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Hmm, i think i've found a glitch or two, i'm using this in a map to avoid bank editing, but the number sometimes doesn't unencrypt properly.
This is basically how it works: Generate a random variable between 0 and 100 compress the saved values. Encrypt the saved values with the random variable hash the saved values with the variable mod 15 encrypt the variable hash the variable compress the variable add the variable to the end of the string after a space.
Now if you reverse that, about 60% of the time i get an enormous number, and i haven't changed the alphabet or anything. Any ideas?
Posted map.