Initial layout for underwater city, will update pics as i work on it.
cbrag beat me to it, but im going in a slightly diff direction.
with some help from my kids, we decided to go for a rusty look, here's the next updated screenie
updated pic, its getting there.
sorry about that happy, there is a electrical arc doodad in there too, just didnt show in the pic, ill keep thinking of other ways to make buildings feel more realistic.
Trying to make the rubble sections feel a bit more realistic, so added some internal walls, and neon tubes as a frayed power line. let me know what you guys think.
window boards have to be my favorite doodad at the moment. so i made a quick map to show some of the things you can do with them.
1 - Window board (Variation 6)
2 - Normal board with 50 Z setting (used these alot as fence planks)
3 - 10 X, 150 Y, 100 Z (great to use as posts)
4 - 200 X, 500 Y, 10 Z (creates a horizontal board with a laminate feel to it)
using some of the above scale techniques you can make pretty much anything as long as you dont require a sloping surface.
e.g - the basic house frame with a couple of recolored solar panels as roof pieces, hope this helps my fellow terrainers :D
Clam shack is open, had an idea to maybe set up a region at the entrance and the balcony doors with a trigger so you can port up there, then thought it would be cool to have a 5 sec or so delay like you are walking through the building and because its a club, have dance music play during the walk.
the one thing im really getting into atm is adding detail to my buildings, and BJ's Clam Shack is my latest showpiece, stage 2 is now complete.
The Clam shack is open for business, hope you brought your coin because the que's are already long.
BJ's Clam Shack opening soon! work continues on the new club, some of the gardens are in but we still need to finish the balcony level and roof, stay tuned for more updates.
note: also found that if you scale the window boards to like 10-20% but make the z% 100% it makes a great wooden fence post.
and lowering the z% of landing lights makes cool looking garden lamps :D
The idea is that this is not a recent event, the buildings and vehicles had burnt out long ago, and no human remains.. creepy.. could be part of the story.. hehe, there are a few stumps around, but again the idea is that this town was well established before it fell to ruin, ill look at that tin roofed idea, sounds cool.
Thanks for the feedback twobit, much appreciated, this screenie is from a WIP map im making, the town has been destroyed and taken over by infested, while the local militia have set up a defensive perimeter to keep them from spreading, the job of the player will most likely be to clear the town, but there will be a twist in the story :P
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@Gurrgel: Go
the last thing i want to hear when i try to buy a lap dance is "insufficient vespene gas"
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@gamfvr: Go
pretty sure for that you use the pathing palette to create no fly zone areas.
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@XanoX02: Go
Initial layout for underwater city, will update pics as i work on it. cbrag beat me to it, but im going in a slightly diff direction. with some help from my kids, we decided to go for a rusty look, here's the next updated screenie updated pic, its getting there.
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@happy04: Go
sorry about that happy, there is a electrical arc doodad in there too, just didnt show in the pic, ill keep thinking of other ways to make buildings feel more realistic.
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@Pshyched: Go
that looks freaking epic, are they cliff style walls?
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Trying to make the rubble sections feel a bit more realistic, so added some internal walls, and neon tubes as a frayed power line. let me know what you guys think.
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@Robeezy: Go
they are Store Front Neon Tubes
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@Twobit2354: Go
I like it, its got a cool outdoor cafe feel, especially the ground level.
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window boards have to be my favorite doodad at the moment. so i made a quick map to show some of the things you can do with them.
1 - Window board (Variation 6) 2 - Normal board with 50 Z setting (used these alot as fence planks) 3 - 10 X, 150 Y, 100 Z (great to use as posts) 4 - 200 X, 500 Y, 10 Z (creates a horizontal board with a laminate feel to it)
using some of the above scale techniques you can make pretty much anything as long as you dont require a sloping surface. e.g - the basic house frame with a couple of recolored solar panels as roof pieces, hope this helps my fellow terrainers :D
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@XanoX02: Go
nothing imported here, its all ingame stuff. cliffs are korhal manmade and doodads are all from the palette.
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Clam shack is open, had an idea to maybe set up a region at the entrance and the balcony doors with a trigger so you can port up there, then thought it would be cool to have a 5 sec or so delay like you are walking through the building and because its a club, have dance music play during the walk.
0
the one thing im really getting into atm is adding detail to my buildings, and BJ's Clam Shack is my latest showpiece, stage 2 is now complete. The Clam shack is open for business, hope you brought your coin because the que's are already long.
0
BJ's Clam Shack opening soon! work continues on the new club, some of the gardens are in but we still need to finish the balcony level and roof, stay tuned for more updates.
note: also found that if you scale the window boards to like 10-20% but make the z% 100% it makes a great wooden fence post. and lowering the z% of landing lights makes cool looking garden lamps :D
0
@happy04: Go
The idea is that this is not a recent event, the buildings and vehicles had burnt out long ago, and no human remains.. creepy.. could be part of the story.. hehe, there are a few stumps around, but again the idea is that this town was well established before it fell to ruin, ill look at that tin roofed idea, sounds cool.
0
@Twobit2354: Go
Thanks for the feedback twobit, much appreciated, this screenie is from a WIP map im making, the town has been destroyed and taken over by infested, while the local militia have set up a defensive perimeter to keep them from spreading, the job of the player will most likely be to clear the town, but there will be a twist in the story :P