Thanks, programmer. Ladik's mpq editor worked. I was able to extract the ogv files (the cinematic files). I had to download a Video Player called Miro to play them.
Hi Programmer! Thanks for replying. I was able to find the enUS.sc2assets file in the folder where Starcraft 2 was installed on my computer. Unfortunately, I don't know how to access the ogv videos file. I also checked out the 2 links you posted. Couldn't find what I was looking for.
My goal is to export the prerendered cinematics to an external video editing program so I can make a video and upload it onto Youtube and my website. I'd also like to be able to do this with the in-game cutscenes. If you know how to do these 2 things, can you explain it to me? I'm new to making maps and mods and video editing... Thanks for your help.
Hi guys. I'm working on a map, and I'd like to create a video clip using cinematics and cutscenes. Anybody know how I can access Starcraft 2's cinematics and cutscene files so that I can edit them in a video editor program? I'm hoping to post this video clip on a website and on Youtube. Also, if anybody knows of a good video editing program, please let me know. Thanks!
Hi Johnzee. After reading your post, I was like "oooooooh". lol. I understood what you said. I did have Kerrigan using the put-your-hands-together attack animation when she cast Graviton Prison. But I like your Force lift animation idea better. I'm gonna try that right now. I'll post here when I'm done.
[Edit]
You were right, the Force lift animation looks better! I will use it! Thanks for looking into my problem and offering a better solution!
I have a quick follow up question: When Kerrigan casts Graviton Prison near a group of enemies, she slides towards the enemies while the Force lift animation is playing. How do I get her to not move until the animation is finished playing? She does this when she casts Razor Swarm, so there must be a way.
Thanks again for your help! Here's a small token of my appreciation.
Hi Johnzee. I wasn't able to get everything to work.
Before I go on, let me explain that I duplicated the Graviton Prison ability, but I didn't duplicate any of its actors, effects, models, etc. So my Graviton Prison_Hero ability is linked to all the original actors.
So I checked the actor "GravitonPrisonBeamLaunchSite (Unnamed)". This is the actor that I have taking care of the launch site for Kerirgan's Graviton Prison_Hero ability. "Hosting - Host Site Operations +" was already set to "SOpAttachWeapon:Disabled:Disabled". I didn't have to modify anything.
How do I set the host site for Kerrigan's weapons?
Wow. I checked out a few video clips, and I'm pretty impressed. I was particularly impressed with the Roach's Impale ability. I'll download this and test it soon. Keep it up!
[Edit]
Oops. It's still in the alpha stage. Well, I'm looking forward to playing it!
Hi guys,
I gave my Kerrigan hero the Graviton Prison ability. It's an ability used by Hybrid Maar. I noticed when I use the ability with Hybrid Maar, the beam effect is attached to his hands/claws. However, this is isn't the case when I use the ability with Kerrigan. Anybody know how I can attach the beam effect to Kerrigan's hands as well?
I'd like to second Genopath's request. I know you're busy now, and I won't be using any Sarah models until next spring anyways. A Sarah model that looks like how she looks in the ending cinematic, in a white suit would be cool to have too.
Alright, I'm having problems with this. I created an ability (Effect - Instant type) called AllPurposeCannons. For the ability's Effect - Effect field, I chose an effect (Set type) called ArmAllPurposeCannons. In the effect's Effect - Effect field, I chose 2 Remove Behavior type effects to "disarm" 2 weapons and 1 Apply Behavior type effect to "arm" a weapon. (I didn't see a reason to add 3 Remove Behavior effects since the Warbot only has 3 weapons in total). I added the ability ArmAllPurposeCannons to the Warbot's Abilities + and Command Card + fields. In the Command Card + menu, I chose Command Type: Ability Command and Ability: AllPurposeCannons, but nothing popped up under the Ability Command field. Now my button isn't even showing up when I test the map.
Also, I didn't edit the unit's actor at all. I didn't see a reason to edit this.
0
Not sure if the info on the following posts will help answer your question:
http://forums.sc2mapster.com/development/data/14247-transferring-data-to-different-map-mods/#p5 http://forums.sc2mapster.com/development/data/14244-solved-how-do-i-keep-all-my-custom-data-and-start-a/#p18
0
@progammer: Go
Thanks, programmer. Ladik's mpq editor worked. I was able to extract the ogv files (the cinematic files). I had to download a Video Player called Miro to play them.
For those of you who are interested, this link will lead you to Ladik's mpq editor. http://forums.sc2mapster.com/resources/third-party-tools/4421-ladiks-mpq-editor/
I can't run SC2 on ultra, so I'm gonna have to come up with something in order to get the in-game cinematics.
0
@progammer: Go
Hi Programmer! Thanks for replying. I was able to find the enUS.sc2assets file in the folder where Starcraft 2 was installed on my computer. Unfortunately, I don't know how to access the ogv videos file. I also checked out the 2 links you posted. Couldn't find what I was looking for.
My goal is to export the prerendered cinematics to an external video editing program so I can make a video and upload it onto Youtube and my website. I'd also like to be able to do this with the in-game cutscenes. If you know how to do these 2 things, can you explain it to me? I'm new to making maps and mods and video editing... Thanks for your help.
0
Hi guys. I'm working on a map, and I'd like to create a video clip using cinematics and cutscenes. Anybody know how I can access Starcraft 2's cinematics and cutscene files so that I can edit them in a video editor program? I'm hoping to post this video clip on a website and on Youtube. Also, if anybody knows of a good video editing program, please let me know. Thanks!
0
@Johnzee: Go
Hi Johnzee. Thanks again. I'll try your solution tonight and post the results here.
[Edit]
Hi Johnzee. It worked! Now Kerrigan doesn't slide while casting Graviton Prison. Thanks for all your help!
0
Hi Johnzee. After reading your post, I was like "oooooooh". lol. I understood what you said. I did have Kerrigan using the put-your-hands-together attack animation when she cast Graviton Prison. But I like your Force lift animation idea better. I'm gonna try that right now. I'll post here when I'm done.
[Edit]
You were right, the Force lift animation looks better! I will use it! Thanks for looking into my problem and offering a better solution!
I have a quick follow up question: When Kerrigan casts Graviton Prison near a group of enemies, she slides towards the enemies while the Force lift animation is playing. How do I get her to not move until the animation is finished playing? She does this when she casts Razor Swarm, so there must be a way.
Thanks again for your help! Here's a small token of my appreciation.
0
@progammer: Go
Nice!
0
Hi Johnzee. I wasn't able to get everything to work.
Before I go on, let me explain that I duplicated the Graviton Prison ability, but I didn't duplicate any of its actors, effects, models, etc. So my Graviton Prison_Hero ability is linked to all the original actors.
So I checked the actor "GravitonPrisonBeamLaunchSite (Unnamed)". This is the actor that I have taking care of the launch site for Kerirgan's Graviton Prison_Hero ability. "Hosting - Host Site Operations +" was already set to "SOpAttachWeapon:Disabled:Disabled". I didn't have to modify anything.
How do I set the host site for Kerrigan's weapons?
0
Wow. I checked out a few video clips, and I'm pretty impressed. I was particularly impressed with the Roach's Impale ability. I'll download this and test it soon. Keep it up!
[Edit] Oops. It's still in the alpha stage. Well, I'm looking forward to playing it!
0
@Johnzee: Go
Hi Johnzee. Thanks for the instructions. I'll try this out today and post the results here.
0
Hi guys, I gave my Kerrigan hero the Graviton Prison ability. It's an ability used by Hybrid Maar. I noticed when I use the ability with Hybrid Maar, the beam effect is attached to his hands/claws. However, this is isn't the case when I use the ability with Kerrigan. Anybody know how I can attach the beam effect to Kerrigan's hands as well?
0
Skoite, your game looks awesome. I can't wait to play it. Keep up the great work!
0
I'd like to second Genopath's request. I know you're busy now, and I won't be using any Sarah models until next spring anyways. A Sarah model that looks like how she looks in the ending cinematic, in a white suit would be cool to have too.
0
Thanks, Vulfe! You answered my question too.
0
Alright, I'm having problems with this. I created an ability (Effect - Instant type) called AllPurposeCannons. For the ability's Effect - Effect field, I chose an effect (Set type) called ArmAllPurposeCannons. In the effect's Effect - Effect field, I chose 2 Remove Behavior type effects to "disarm" 2 weapons and 1 Apply Behavior type effect to "arm" a weapon. (I didn't see a reason to add 3 Remove Behavior effects since the Warbot only has 3 weapons in total). I added the ability ArmAllPurposeCannons to the Warbot's Abilities + and Command Card + fields. In the Command Card + menu, I chose Command Type: Ability Command and Ability: AllPurposeCannons, but nothing popped up under the Ability Command field. Now my button isn't even showing up when I test the map.
Also, I didn't edit the unit's actor at all. I didn't see a reason to edit this.
Could someone help me?