For some reason whenever I bypass the router (and plug direct) into the modem, I can upload maps fine. But when I go through my router I get GATEWAY_DOWN errors, any idea what ports need to be opened/forwarded?
just to add, I can accomplish this with the default marauder, but I can't do it with a duplicated marauder - a lot of the sounds/actors (like the backswing animations, etc.) screw up
I have an arena where the marauders will have concussive shells/stimpack regardless of whether or not the player has researched them.
At the bottom:
Is a standard 1v1, where the marauders can be trained from barracks, and their concussive/shells/stimpack abilities depend on whether or not the player has in fact researched the upgrades.
I'm not sure if that validator would need me to validate every unit trained normally by the player.
Is there a way to give an upgrade (Say concussive shells) to one particular marauder for player X, but not research it for player X? ie. I want player X to have 1 marauder with concussive shells, and 9 without concussive shells
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Hi SC2Mapster,
For some reason whenever I bypass the router (and plug direct) into the modem, I can upload maps fine. But when I go through my router I get GATEWAY_DOWN errors, any idea what ports need to be opened/forwarded?
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@RileyStarcraft: Go
ah, many thanks!
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UGH
I have around 30-40 custom units whom I'd like to get Unit Type Costs for... can do you do a Catalog function that replaces:
(Text((Minerals cost of (Unit Type of (Triggering Unit))))
?
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Hi, here's a "bug" I've encountered,
Duplicate a drone, call it Drone 2
Do a simple test trigger and try to display:
A. UI - Display (Text((Minerals cost of Drone 2))) for (All players) to Subtitle area
B. UI - Display (Text((Minerals cost of Drone ))) for (All players) to Subtitle area
A. Returns 0
B. Returns 50
Anyone know what the hell is going on?
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just to add, I can accomplish this with the default marauder, but I can't do it with a duplicated marauder - a lot of the sounds/actors (like the backswing animations, etc.) screw up
0
I'm trying to make a duplicate unit in the Data Editor of a marauder that has concussive shells pre-equipped, can someone help me out?
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@uiasdnmb: Go
"default validator that checks for upgrade" which one is the default validator that checks for upgrade? (like stimpack, concussive shells, etc)
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@uiasdnmb: Go
To be more precise,
AT the top:
I have an arena where the marauders will have concussive shells/stimpack regardless of whether or not the player has researched them.
At the bottom:
Is a standard 1v1, where the marauders can be trained from barracks, and their concussive/shells/stimpack abilities depend on whether or not the player has in fact researched the upgrades.
I'm not sure if that validator would need me to validate every unit trained normally by the player.
0
Hi guys,
Is there a way to give an upgrade (Say concussive shells) to one particular marauder for player X, but not research it for player X? ie. I want player X to have 1 marauder with concussive shells, and 9 without concussive shells