I'm trying to make a map where you drive a car and can run people over.
I've noticed that the Odin can kill civilian units instantly by stepping on them. How do I replicate this effect only with all units?
So I've been trying to make a TPS for a few months now, but whenever the ground height beneath the bullets changes the height of the bullet changes weirdly. Its screwing up my collision detector and just overall being bad. Does someone have a working collision detector that could also accurately move a missile/keep track of gravity/velocity?
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@BorgDragon: Go
Utilized, thank you
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I'm trying to make a map where you drive a car and can run people over. I've noticed that the Odin can kill civilian units instantly by stepping on them. How do I replicate this effect only with all units?
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Is there a way to make units that block line of sight?
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Im pretty sure for splash units there is an effect that searches for enemies and then deals the damage effect
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So I've been trying to make a TPS for a few months now, but whenever the ground height beneath the bullets changes the height of the bullet changes weirdly. Its screwing up my collision detector and just overall being bad. Does someone have a working collision detector that could also accurately move a missile/keep track of gravity/velocity?