Hello, currently I'm trying to get the motherships mass recall to work more like the original sc recall.
So atm the unit recalls units from a target location and they are placed exactly in the same location around the caster unit.
In original sc they would be placed directly underneath the caster unit. This is what i'm looking for.
So far I've tried changing the placement search area, but they just dont teleport then, so I tried changing the placement search area and the target search area, and I came across a strange result of the units being teleported to the bottom left corner of the map, but like I want, all bunched up! I've run out of idea's, any help appreciated! :)
Hi, i'm trying to make the fungal growth ability work exactly as it does, but when its used on units with shields,
I want it to just target the units HP and leave the shields intact.
Atm it will do damage to the whole unit including the shields.
I tried to cross this ability with the High templars feedback but the result was that the unit died instantly.
I'm sure this is the solution to my question, but unsure how I can make this work. Any help appreciated! :)
Hi, just made a hero with the tutorial and setup the vet behaviour.
The problem I'm having is, I only want the unit with that behaviour
to gain XP from his own kills, and atm hes gaining kills from other
units (non hero)
I've tried changing the share filters and tried to set the share fraction
to -1 etc but no luck, have I got this wrong? any help appreciated thxs :)
Also, hes set to hero flags with heroic attribute and all the other units
arent using the behaviour or hero flags
Hi, I'm trying to allow players in game to use the Alliance Board to change their alliances. I've looked around but been unable to find out how to do this, I believe I've found the right Action - Enable/Disable Dialog Item But after that I am unsure what to do. Any Help would be great, so basically I want to enable players to use the greyed out boxs in the built in player menu. I've also tried unlocking the Locked Alliances variant but no luck.
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Hello, currently I'm trying to get the motherships mass recall to work more like the original sc recall.
So atm the unit recalls units from a target location and they are placed exactly in the same location around the caster unit.
In original sc they would be placed directly underneath the caster unit. This is what i'm looking for.
So far I've tried changing the placement search area, but they just dont teleport then, so I tried changing the placement search area and the target search area, and I came across a strange result of the units being teleported to the bottom left corner of the map, but like I want, all bunched up! I've run out of idea's, any help appreciated! :)
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Aha thank you both. Totally spot on, dunno how I missed it :)
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Hi, i'm trying to make the fungal growth ability work exactly as it does, but when its used on units with shields, I want it to just target the units HP and leave the shields intact.
Atm it will do damage to the whole unit including the shields.
I tried to cross this ability with the High templars feedback but the result was that the unit died instantly.
I'm sure this is the solution to my question, but unsure how I can make this work. Any help appreciated! :)
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Well I have one veterancy behaviour, and all the heros have that behaviour, but not the normal units. The target filters seem to work fine.
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bump? anyone?
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Hi, just made a hero with the tutorial and setup the vet behaviour. The problem I'm having is, I only want the unit with that behaviour to gain XP from his own kills, and atm hes gaining kills from other units (non hero) I've tried changing the share filters and tried to set the share fraction to -1 etc but no luck, have I got this wrong? any help appreciated thxs :)
Also, hes set to hero flags with heroic attribute and all the other units arent using the behaviour or hero flags
0
Hi, I'm trying to allow players in game to use the Alliance Board to change their alliances. I've looked around but been unable to find out how to do this, I believe I've found the right Action - Enable/Disable Dialog Item But after that I am unsure what to do. Any Help would be great, so basically I want to enable players to use the greyed out boxs in the built in player menu. I've also tried unlocking the Locked Alliances variant but no luck.