Hey there, great map!
I always loved keyboard typing and the map just came down like a gift from the skies! ;)
Just got a few suggestions/thoughts:
- Feels like the only valid tactic starting out is to push income as much as you can.. and the only choice early on is
"how long should I wait until choosing to buy anything but income?"
Is there any way to promote players to also initially push units onto the enemy base. I also feel that the starting of the game is a bit slow, so promoting players with this kind of behaviour would remove that less attractive aspect of the game as well. (which could be a matter of preferrence)
I guess this could be achieved in different ways
- Spawning each unit give a small amount of income instead (or as well).
- An alternative way to gain income could be to spawn those units that the game tells you to spawn (which could happen now and then, like a special offer in a limited time period)
- If you upgrade income and just sent a unit within the last x seconds, you will automatically send a package of those units as well
- A better, simpler idea that is not as complicated as my possibly-overly complicated suggestions.
Still only played around 20 games so I'm still a 'Novice' ;) I may be wrong regarding some information!
Other random Ideas:
- Different/Other Game modes
- Ability to change a particular word that you may know that the enemy is writing (e.g. writing Perpendicular -> Perpandicular).. Possibly with a resource cost, and with a limitation to changing at most 1 letter. This way you could try to save your own units.. (The switched letter would have to be colored to show the word is misspelled).
- Powerups/Chests landing around the middle with 'hard' words that would give resources/benefits to the 1st player writing that word.
- A rpg mode that would let players upgrade individual unit types of their own, if they want to e.g. 'spec zealots' and concentrate on them mostly.
- 3 player mode? With the map being formed like a triangle dota-style?
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Hey there, great map! I always loved keyboard typing and the map just came down like a gift from the skies! ;)
Just got a few suggestions/thoughts:
- Feels like the only valid tactic starting out is to push income as much as you can.. and the only choice early on is "how long should I wait until choosing to buy anything but income?" Is there any way to promote players to also initially push units onto the enemy base. I also feel that the starting of the game is a bit slow, so promoting players with this kind of behaviour would remove that less attractive aspect of the game as well. (which could be a matter of preferrence)
I guess this could be achieved in different ways
- Spawning each unit give a small amount of income instead (or as well).
- An alternative way to gain income could be to spawn those units that the game tells you to spawn (which could happen now and then, like a special offer in a limited time period)
- If you upgrade income and just sent a unit within the last x seconds, you will automatically send a package of those units as well
- A better, simpler idea that is not as complicated as my possibly-overly complicated suggestions.
Still only played around 20 games so I'm still a 'Novice' ;) I may be wrong regarding some information!
Other random Ideas:
- Different/Other Game modes - Ability to change a particular word that you may know that the enemy is writing (e.g. writing Perpendicular -> Perpandicular).. Possibly with a resource cost, and with a limitation to changing at most 1 letter. This way you could try to save your own units.. (The switched letter would have to be colored to show the word is misspelled).
- Powerups/Chests landing around the middle with 'hard' words that would give resources/benefits to the 1st player writing that word.
- A rpg mode that would let players upgrade individual unit types of their own, if they want to e.g. 'spec zealots' and concentrate on them mostly.
- 3 player mode? With the map being formed like a triangle dota-style?
Cheers!