• 0

    posted a message on Pylons ... Moving?

    Im trying to figure out how to make they pylon movable, like a probe. It sounds really simple and should be really simple, but its just not budging. So far I've given it the ability: move and put acceleration and movement speeds on it. I've also set it so it's not a structure i think. Help?

    Posted in: Data
  • 0

    posted a message on Broodlord attk thingy...

    @shardfenix: Go

    OMG thx now i need to figure out how to make the floating things banelings as well XD

    Posted in: Data
  • 0

    posted a message on Broodlord attk thingy...

    @shardfenix: Go

    ummm so i go to effects and search broodlord? then the closest to what u said was Brood Lord (spawn set). Theres is nothing resembling broodlings in there, only names

    Posted in: Data
  • 0

    posted a message on Broodlord attk thingy...

    Broodlords attack spawn thingymijigger

    I was wondering how to make a unit spawn other units and then launch them, like how the broodlord makes and fire broodlings. I'm curious because I like the idea that the MULE from SOTIS can produce and fire the SCVs. I have random units spawning and firing broodlings, i just want to know how to change the broodlings to , say, banelings. :P -

    I CANT FIND IT ANYWHERE<

    Posted in: Data
  • To post a comment, please or register a new account.