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    posted a message on Where's vjeux?

    @SouLCarveRR: Go

    It is an auto generated page, and it is really not hard if i write in template. and if i have an generator, it is also easy to change it. The xml parser is the same.

    About js vs wikicreole: For me it makes no difference, because I can use the search function in firefox. the javascript function looks just nice.

    I can also write 2 function one for html one, one for wikicreole.

    I just want to fast parse all the new function and then parse the data part.

    Posted in: Wiki Discussion
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    posted a message on Where's vjeux?

    @SouLCarveRR: Go

    js from fooo.fr ok. i see now. Yes, I use noscript.

    If i can parse xml, u think i can't generate html ? I never started generating index pages. I don't think it is hard anyway

    Posted in: Wiki Discussion
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    posted a message on Where's vjeux?

    @SouLCarveRR: Go

    What java script? are u kidding me? the description of functions are in wikicreole the only markdown pages are that index pages for trigger categories.

    and my test page is kind of raw data. I need to copy function description to the target pages.

    Posted in: Wiki Discussion
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    posted a message on Where's vjeux?

    I tested my script first on trigger event. because it is not that much.

    http://wiki.sc2mapster.com/galaxy/test/

    I will add the links to obejct types tomorrow.

    but i think the basic layout is done. The real work is copy and past 2000 functions into the wiki :D I hope the wikicreole format is not an issue.

    Posted in: Wiki Discussion
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    posted a message on Where's vjeux?

    @Abion47: Go

    I don't know what kind of tree layout u mean. define it pls, and why can't we do that tree layout in wikicreole?

    and why do we need plain html? the original data is xml. I am done with the data collection part. Currently writing the output part.

    I will post the sourcecode of my parser. If u want use a different template, change it. Because our data will change constantly after each major patch, i think it is the best if we can copy and past from the xml.

    ps: u can post html in the code section.

    category Length:
    345
    label Length:
    54
    icon Length:
    54
    comment Length:
    102
    function_def Length:
    2140
    trigger Length:
    1
    function_call Length:
    0
    param Length:
    0
    param_def Length:
    4336
    preset Length:
    362
    preset_value Length:
    2075
    subfunc_type Length:
    0
    variable Length:
    0
    
    Posted in: Wiki Discussion
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    posted a message on Where's vjeux?

    How do u want to redo the trigger part? I am writing a parser for the NativeLib.SC2Lib. Output will be somekind of WikiCreole.

    So people can copy and paste the function api or reparse the library. old version is not wikicreole. and we changed the template as well.

    Posted in: Wiki Discussion
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    posted a message on A word on bank encryption

    @MotiveMe: Go

    wow u are fast :D

    Posted in: General Chat
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    posted a message on [Library][Galaxy] KryptLib AES

    @SexLethal: Go

    if my map can communicate with a chat bot. i will not use a bank, just store all the score on the bot. and migrate all the check function on it.

    The problem is u cant trust the player and u can't trust the message from the map u want me store the publickey on bot as identity validator?

    But u can't communcate with a chatbot, sry

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library][Galaxy] KryptLib AES

    @SexLethal: Go

    u want me save data of all player on all players sc2bank? using a random id for each player?

    so that if a conflict happend, we can ban a player?

    with confict i mean if someone have after 1 day suddenly 1000 kill more. the date should always be saved for each tag.

    Well the concept could be used to be backstab people. because the map dont know who he should trust more.

    It could help if u only save a few value, and have big space for that kind of thing.

    and if i can hack the map to have read and write access. i can always generate a new id.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Starting an actual wiki

    @onisagi: Go

    we will change it, because i don't like put a list of action on 1 page either It is good for people, who write in pure galaxy.

    About mover , after i start it, i notice it is much bigger then i thought, so i think we should make the index page for mover from a global view. There are just too many options, that is why i started to write about the GUI of dataeditor.

    We should think in mappers point of view.

    U got a problem, and u know u need to edit mover. go to the index page of mover, read it and u should know what mover u really need. and go deeper.

    I think that would be my concept, if u want to help me start seperate pages for movers then do it. I am not expert on it.

    I think the idea of wiki is write together.

    Posted in: Wiki Discussion
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    posted a message on Starting an actual wiki

    @Abion47: Go

    I can write a introduction to trigger xml too.

    Posted in: Wiki Discussion
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    posted a message on Math question
    Quote from Deeweext: Go

    EDIT: The co-ordinate I am trying to find, is the point on the outer circle, at a given angle (v) and at a distance away at x=1+h

    x=1+h? or distance = 1+h? dont use x if u dont mean it.

    Posted in: General Chat
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    posted a message on A word on bank encryption
    Quote from s3rius: Go

    How can it possibly be save when this hash is stored INSIDE the bank? UNLESS it doesn't only hash the stuff in the bank but also something from the map (like a unique ID).

    I dont have the new patch yet. i wii test it.

    Posted in: General Chat
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    posted a message on A word on bank encryption

    @MotiveMe: Go patch 1.2 note

    • New trigger functions:
      • Verify Bank - used to verify that a bank’s signature is intact.
    • New trigger actions:
      • Bank Option - used to change options for banks including adding a signature.
    Posted in: General Chat
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