I can't really comment on the gameplay, I'm not really into custom maps that much. I mostly just sit and terrain or map makes to entertain myself. That terrain looks great tho, like Obatztrara said the terrain does look a bit flat but other than that it looks great. No excessive use of doodads or lightning and stuff. First time I actually like the terrain. Other than that I dont really have much to add. You'll probably notice some 'boring' areas on the map while you play for awhile, looks flat or boring etc. Always nice with some random 1 square increased height or "pits". To make it look a bit more natural and get a more 'real' feeling if you know what I mean. Almost perfect! ;)
Basically what I wanted is a set of objectives. Let's say 3 primary objectives, and you do them one at the time. Each time you finish an objective you unlock a larger portion of the map, which also unlocks tech units. So the first area of the map... maybe a Terran AI that plays heavily on siege tanks which you don't have. So you have to destroy their base and then unlock the siege tech, some upgrades and perhaps some other units. That way I avoid the problem of having people spam up Carriers or BCs etc. It's more or less a 2 player melee map with challenging AI and a set of objectives.
Like you guys said, the problem is making the map fun AND balanced. A lot of the times I've encountered something is balanced but just annoying.
I was planning on making a 2 player coop campaign for SC2 but I just got upset because of the limitations on the bugs in SC2. lately I've kind of found my way back and I want to make atleast a map instead of an entire campaign. I remember having tons of ideas still lying around in like .txt format. I even made a bunch of terrain sets (most of them I lost in a HDD crash) but I still have some of them left!
If you want some help with terraining, balance or ideas I'm around! I don't play on the ladder and haven't for a long time, but when I did I was high platinum, which can be a nice addition if you want to balance your map for all sorts of difficulties. Since you can do all these funky things in the editor depending on what difficulty you chose.
Greets Jum-Jum \o
EDIT:
Something funny to note is that I gave up on my project ages ago, and I just felt like randomly searching the forums for "coop campaign" and I find this. Fate clearly!
Damn! So many replies :S I didn't expect people to be actually interested in this, coolio.
Since I am sorta new to the whole sc2mapsters create a team thing function on this website... I'd like you guys to join in on irc.freenode.net and join in on #sc2coop =)
@o3210: Go
Yes, but battle.net doesn't support it... so that trigger is kinda useless right now. :S
Hello everybody! I'll start off by introducing myself...
I am an avid gamer and mapmaker at the age of 23. I've been working on the Warcraft 3 editor for awhile but I never really got any far with it. I made a ton of maps but never got around finishing any of them. Sadly the only map that got popular was the "12 bridges" which was basically the 2 player map Two Bridges turned into a 12 player map.
When I work with a project I want to finish it ASAP. Which basically means I work on it whenever I have free time until it's done. I did some work in the beta and tried out some terrains, I wanted to perfect one terrain after another instead of trying to do them all at once. So far I think I've got the desert and the urban terrains quite well. I'll post some screens when I have time.
On another note, I love filmmaking and while my friends sorta lost touch with that I still love making stuff in the video editing section. I made a trailer for Savage 2 (Which is S2 games before they made HoN). They featured it pretty much everywhere but they couldn't use it 'officially' since I had some copyrighted songs on it.
(I skipped the beginning because I'm not happy with it, Alan Smithee )
"Why are you so obsessed by coop maps Jimmy? Do you have a problem?"
Ever since I played a StarCraft 1 map called "Mercenaries II" I've been wanting to make a coop campaign. Linked missions that would affect eachother. Like if you saved a Orc village when you played a Human campaign the Orcs would help you instead of attack you in the next mission. This didn't really work out in Warcraft 3 so I ended up making some maps just for myself pretty much, just to play around in the editor. When StarCraft 2 was announced my first thoughts was to make a coop campaign.
I had characters and stories written down. Everything was down on paper. But Battle.Net and Blizzard didn''t want me to finish my project, map size limitations and the fact that you can't link maps into a campaign really kicked me in the nuts. But I still wanted to make coop maps, so I am almost done with my first one, which is a 2 player Zerg map. I worked hard on the terrain and my mediocre triggering skills is starting to improve. All I need to do now is adjust the difficulty and finish off the AI. I am just taking a break because I've been working nonstop for a week on the map.
Some stuff from my little terrain practice. I should work a bit more with lightning I just recently found that tool, can totally change your mood for the map, extremly useful.
I'm not a pro trigger master player, but I can make the simple ones. Like objectives, make patrol groups, make something explode etc. In the latest map I have protoss players slowly crushing the terran players and then expanding after they've taken them out. After awhile they start building motherships and fly them over to the objectives. Which you need to stop. So nothing amazing at the triggers but I feel I got a little bit more than the basics down.
I haven't looked around that much in the Data editor, it seems kinda clumsy and badly navigated. I've only edited a few stuff, like HP or supply limit.
I'm not really forcing people to join "my team" and work for "my rules", it's more of a "Let's collaborate!". As I want to work with other people, ball some ideas, get some feedback. It gets lonely working alone! All I want is to make cooperative maps against the AI, in the style of a campaign. With objectives and missions. I'm not a big fan of the "Survive the next wave: 900 Zealots".
Long Short Story
I want to make 2 player coop maps in the style of the SC2 campaign maps. Perhaps like the Red Alert 3 Coop maps, I just think they should be better.
\o Jum-Jum
If you're not interested in JOINING would you be interested in playing this type of map at all?
0
Yeah, the AI uses all the structures you placed for him. I never tried but I suppose he would even use Protoss buildings even tho his race is Terran.
0
I can't really comment on the gameplay, I'm not really into custom maps that much. I mostly just sit and terrain or map makes to entertain myself. That terrain looks great tho, like Obatztrara said the terrain does look a bit flat but other than that it looks great. No excessive use of doodads or lightning and stuff. First time I actually like the terrain. Other than that I dont really have much to add. You'll probably notice some 'boring' areas on the map while you play for awhile, looks flat or boring etc. Always nice with some random 1 square increased height or "pits". To make it look a bit more natural and get a more 'real' feeling if you know what I mean. Almost perfect! ;)
0
Basically what I wanted is a set of objectives. Let's say 3 primary objectives, and you do them one at the time. Each time you finish an objective you unlock a larger portion of the map, which also unlocks tech units. So the first area of the map... maybe a Terran AI that plays heavily on siege tanks which you don't have. So you have to destroy their base and then unlock the siege tech, some upgrades and perhaps some other units. That way I avoid the problem of having people spam up Carriers or BCs etc. It's more or less a 2 player melee map with challenging AI and a set of objectives.
Like you guys said, the problem is making the map fun AND balanced. A lot of the times I've encountered something is balanced but just annoying.
0
Hey,
I was planning on making a 2 player coop campaign for SC2 but I just got upset because of the limitations on the bugs in SC2. lately I've kind of found my way back and I want to make atleast a map instead of an entire campaign. I remember having tons of ideas still lying around in like .txt format. I even made a bunch of terrain sets (most of them I lost in a HDD crash) but I still have some of them left!
If you want some help with terraining, balance or ideas I'm around! I don't play on the ladder and haven't for a long time, but when I did I was high platinum, which can be a nice addition if you want to balance your map for all sorts of difficulties. Since you can do all these funky things in the editor depending on what difficulty you chose. Greets Jum-Jum \o
EDIT: Something funny to note is that I gave up on my project ages ago, and I just felt like randomly searching the forums for "coop campaign" and I find this. Fate clearly!
0
Immediate Music and Audio Machine. It's like trailer soundtracks.
Or something more chilling electro stuff, like Röyksopp.
0
Damn! So many replies :S I didn't expect people to be actually interested in this, coolio. Since I am sorta new to the whole sc2mapsters create a team thing function on this website... I'd like you guys to join in on irc.freenode.net and join in on #sc2coop =)
@o3210: Go Yes, but battle.net doesn't support it... so that trigger is kinda useless right now. :S
0
Hello everybody! I'll start off by introducing myself...
I am an avid gamer and mapmaker at the age of 23. I've been working on the Warcraft 3 editor for awhile but I never really got any far with it. I made a ton of maps but never got around finishing any of them. Sadly the only map that got popular was the "12 bridges" which was basically the 2 player map Two Bridges turned into a 12 player map.
When I work with a project I want to finish it ASAP. Which basically means I work on it whenever I have free time until it's done. I did some work in the beta and tried out some terrains, I wanted to perfect one terrain after another instead of trying to do them all at once. So far I think I've got the desert and the urban terrains quite well. I'll post some screens when I have time.
On another note, I love filmmaking and while my friends sorta lost touch with that I still love making stuff in the video editing section. I made a trailer for Savage 2 (Which is S2 games before they made HoN). They featured it pretty much everywhere but they couldn't use it 'officially' since I had some copyrighted songs on it. (I skipped the beginning because I'm not happy with it, Alan Smithee )
"Why are you so obsessed by coop maps Jimmy? Do you have a problem?"
Ever since I played a StarCraft 1 map called "Mercenaries II" I've been wanting to make a coop campaign. Linked missions that would affect eachother. Like if you saved a Orc village when you played a Human campaign the Orcs would help you instead of attack you in the next mission. This didn't really work out in Warcraft 3 so I ended up making some maps just for myself pretty much, just to play around in the editor. When StarCraft 2 was announced my first thoughts was to make a coop campaign.
I had characters and stories written down. Everything was down on paper. But Battle.Net and Blizzard didn''t want me to finish my project, map size limitations and the fact that you can't link maps into a campaign really kicked me in the nuts. But I still wanted to make coop maps, so I am almost done with my first one, which is a 2 player Zerg map. I worked hard on the terrain and my mediocre triggering skills is starting to improve. All I need to do now is adjust the difficulty and finish off the AI. I am just taking a break because I've been working nonstop for a week on the map.
http://i2.photobucket.com/albums/y9/Jum-Jum/Terrain003.jpg
http://i2.photobucket.com/albums/y9/Jum-Jum/Terrain001-1.jpg
Some stuff from my little terrain practice. I should work a bit more with lightning I just recently found that tool, can totally change your mood for the map, extremly useful.
I'm not a pro trigger master player, but I can make the simple ones. Like objectives, make patrol groups, make something explode etc. In the latest map I have protoss players slowly crushing the terran players and then expanding after they've taken them out. After awhile they start building motherships and fly them over to the objectives. Which you need to stop. So nothing amazing at the triggers but I feel I got a little bit more than the basics down.
I haven't looked around that much in the Data editor, it seems kinda clumsy and badly navigated. I've only edited a few stuff, like HP or supply limit.
I'm not really forcing people to join "my team" and work for "my rules", it's more of a "Let's collaborate!". As I want to work with other people, ball some ideas, get some feedback. It gets lonely working alone! All I want is to make cooperative maps against the AI, in the style of a campaign. With objectives and missions. I'm not a big fan of the "Survive the next wave: 900 Zealots".
Long Short Story
I want to make 2 player coop maps in the style of the SC2 campaign maps. Perhaps like the Red Alert 3 Coop maps, I just think they should be better.
\o Jum-Jum
If you're not interested in JOINING would you be interested in playing this type of map at all?