im sure its freaking simple i just cant figuer it out.
tug of war type opf map . but the units they just walk by each other but the problem is , the path is the size of 1 unit .
so how do i make them walk by each other and follow the path made by the user?
if u look on youtube a guy called " ONETWO" he has a tutorial , not the basic but " Advance tower defence turrotial" i think its in part 3 or 4 he explains why it doesnt work and shows u how to solve it
it has to do with MOdels actours and events , i think . something likw that i my self havent goten to work yet! , but working on it
that sounds like ALOT of work for something so Simple
better get to work , gona start by trying to understand every thing.
Hmm <sub> For the transport: </sub>
would it not be possible to give my Transport a recall abillity , that recals a unit(s) to the side of the map , and when it dies have a triger recal all units to death location of a Unit ???
Viking :
could i not simply make a triger that tells a selected unit (viking ) to hit the abillitys at a set time with a loop.
thanx :) , been trying to figuer out how to do this and im so bad at trigers , ill get my triger guy to do ti :P
stupid trigers reminds me of 10th grade programing class lol, failed that shit hard!! hahaha
i have a Hydra as one fo my towers , i changed its famally type to Structure and i can build him with my custom probe and every thing
but is there a way to make him snap to grid?? (like cannon or Spine crawler) so he builds with in the Grid ( to be able to make a perfect Deff with out worrying
abut gaps
cause when i build him i can build him any way i want witch can be risky while making a Tower D maze.
im not sure i understand what u talking about
did u try changing the foot print ?? i know that Zerg Buildings have a Creep Foot pring , try taking that out. might help
i know it helped me build Zerg Buildings OFF creep just buy doing that ( and changing a pehw otehr things like behavier and abilitys)
Ok basicly im not looking for any 1 to do the work for me ( cause i really wana learn and im elarning real fast :P )
I basicly need help with Creation of special Units With abillitys that will proc Automaticly
and i have a Phew Questions reguarding Custom Buildings
( example: towers in a TD game, and Custom Building to creat units ,and then have them build or link to an other building that will release them.)
The triggers wont be a problem ( i have some one for that ) but i need a little hand with the Data Editor )
i changed the radius , and it did nothing , im makign a Tower D game , and i want all my towers/Units to be 1 size ont he grid
i cant find it int he freaking data editor pls help
i made my own Custom Tower witch is Basicly a Seige tank , With a MAurader Weapon
But when i go to my Builder (bob the builder ) , in abillitys = Info+ , where u normaly add the Buildings he should be able to build
it does not apear , i made a Custom cannon , Spore crawler , and auto-turret all works fine , got them in Info + then the Command card ,
but the seige tank wont , i switch it Type from Unit to Building , and it still wont show up
but i cant figuer out how to make it do EXtra damg vs a Type of unit
and i have a spawn craler tower , but it keep tetling me i need to build it on creep , but i took out that behavior + (build on creep) in the DAta editor and it still ask me to build on creep ,
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OK so how do i do that ?
im sure its freaking simple i just cant figuer it out.
tug of war type opf map . but the units they just walk by each other but the problem is , the path is the size of 1 unit . so how do i make them walk by each other and follow the path made by the user?
0
The greed Round has a Big lag problem , id work ont that
the new V is cool , the teleporting units <sub> ive goten alot of people say they think its dumb </sub> but in general its a Great game!!
heres my suggestion: Make a new TD game :D
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if u look on youtube a guy called " ONETWO" he has a tutorial , not the basic but " Advance tower defence turrotial" i think its in part 3 or 4 he explains why it doesnt work and shows u how to solve it
it has to do with MOdels actours and events , i think . something likw that i my self havent goten to work yet! , but working on it
0
that sounds like ALOT of work for something so Simple better get to work , gona start by trying to understand every thing.
Hmm <sub> For the transport: </sub>
would it not be possible to give my Transport a recall abillity , that recals a unit(s) to the side of the map , and when it dies have a triger recal all units to death location of a Unit ???
Viking : could i not simply make a triger that tells a selected unit (viking ) to hit the abillitys at a set time with a loop.
thanx a million , this is going in my notes :P
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thanx :) , been trying to figuer out how to do this and im so bad at trigers , ill get my triger guy to do ti :P stupid trigers reminds me of 10th grade programing class lol, failed that shit hard!! hahaha
P.S love the Dc. Who pic ;)
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Imagine thes Units in a Tug of war type of map ( example Nexus wars ) units dont attack they only have abillitys that proc Automaticly.
1. I have a marauder that does slow ( automaticly while going down a path ) , is it possible to make his SLow effect AOE?
2. a Air transport that flys down a path and picks up uNits as it crosses them , if it dies , all units get droped at Death location
3. and i have a DT that does MC (mind control ) every 5 sec , is it also possible to make that a AOE MC???
4. a Viking that switch from Fighter to Assault mode every 5 or so squares ( so , air to grown to air to grown ..ect.. )
Now the question is , is this all done int he data editor ? or am i better of using trigers???
0
Imagine thes Units in a Tug of war type of map ( example Nexus wars ) units dont attack they only have abillitys that proc Automaticly.
1. I have a marauder that does slow ( automaticly while going down a path ) , is it possible to make his SLow effect AOE?
2. a Air transport that flys down a path and picks up uNits as it crosses them , if it dies , all units get droped at Death location
3. and i have a DT that does MC (mind control ) every 5 sec , is it also possible to make that a AOE MC???
4. a Viking that switch from Fighter to Assault mode every 5 or so squares scares ( so , air to grown to air to grown ..ect.. )
Now the question is , is this all done int he data editor ? or am i better of using trigers???
0
basicly what the name is
makign a Tower Defence game
i have a Hydra as one fo my towers , i changed its famally type to Structure and i can build him with my custom probe and every thing
but is there a way to make him snap to grid?? (like cannon or Spine crawler) so he builds with in the Grid ( to be able to make a perfect Deff with out worrying abut gaps
cause when i build him i can build him any way i want witch can be risky while making a Tower D maze.
0
im not sure i understand what u talking about did u try changing the foot print ?? i know that Zerg Buildings have a Creep Foot pring , try taking that out. might help i know it helped me build Zerg Buildings OFF creep just buy doing that ( and changing a pehw otehr things like behavier and abilitys)
0
Ok basicly im not looking for any 1 to do the work for me ( cause i really wana learn and im elarning real fast :P )
I basicly need help with Creation of special Units With abillitys that will proc Automaticly and i have a Phew Questions reguarding Custom Buildings ( example: towers in a TD game, and Custom Building to creat units ,and then have them build or link to an other building that will release them.)
The triggers wont be a problem ( i have some one for that ) but i need a little hand with the Data Editor )
0
How do i change the Size of a Unit /tower
i changed the radius , and it did nothing , im makign a Tower D game , and i want all my towers/Units to be 1 size ont he grid i cant find it int he freaking data editor pls help
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Hey
i made my own Custom Tower witch is Basicly a Seige tank , With a MAurader Weapon But when i go to my Builder (bob the builder ) , in abillitys = Info+ , where u normaly add the Buildings he should be able to build it does not apear , i made a Custom cannon , Spore crawler , and auto-turret all works fine , got them in Info + then the Command card ,
but the seige tank wont , i switch it Type from Unit to Building , and it still wont show up
pls help
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Could u maybe give me a screen shot of where it is ? ive search the data editor left in right for my selected unit ( tower ) and i cant find it :(
Edit: nm i found it :P
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im making my own CUstom towers
but i cant figuer out how to make it do EXtra damg vs a Type of unit
and i have a spawn craler tower , but it keep tetling me i need to build it on creep , but i took out that behavior + (build on creep) in the DAta editor and it still ask me to build on creep ,
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LMAO!!! , ill be honest , im looking for some one to help me with the trigering and data
the map it self is done , units and tower teck tree
but i have no idea how to do it!! :(
could u help me? :)