Thanks alot DarID! I learned alot from this tutorial about triggers and keeping it clean and organised :) I liked it ofcourse ;)
See my before and after screenshot :P
I'm glad you enjoyed reading this tutorial.
The important part is that you understand yourself in your organisation of course. Setting your folders like so must speed up your production, not slow you down. I'll start working on a part 3 of this tutorial. I will be covering Algorithms and other advanced triggering subjects. I'll also add some information to part 1 and 2 as time passes. Thanks for reading my tutorial.
You said you have some experience in programming. If so you should really aim to create given solution as short and flexible as possible.
Instead of triggers use actions. Like always; unless you just set few variables. My personal concept is to use triggers like events. I add actions to them which take given event data as parameters and then they preform their task inside them. In real programming you actually never create 'another event', you just subscribe to one per rising object. In Galaxy due unknown reasons most of events will be 'Any' object related so 1 event is enough already
GUI editor blows so hard it will lag with anything which is 100line+. With no reason as there's no really any background compiling or anything. Did you tried to create library yet? :) it lags like 20x harder with 10x less code. And it's obviously 100% flaw in design/coding. Most of use probably know Visual Studio which will compile your code in background, list everything you have/can imagine, check is everything ok, keep indentation, syntax, highlighting, grouping and all this in instant.
I would pick up a canister of fuel, conveniently just sitting there, and break open the wall to remove the *Named Censored* and mix it in the fuel. Then I would spread the resulting product on the top stairs door and let the never ending fire consume the door until it is weak enough to just run through it with an other piece of dry wall.
If the walls are made of cement then drats! I guess I would starve trying to get back up the stairs lol..
Sorry. Not going to explain how to make explosives or incendiaries. Sorry
Give the people time to check their e-mails, Pm's, etc...
Also, there is a lot of resources in the Sc2mapster Wiki. Do some tutorials, they are by far the best way to learn. Even if the tutorial does not touch directly the effect you are after, it is a learning experience and it will help you understand how the data editor is setup, thus helping you in the end in being able to do anything you want in the data editor.
Last summer I sat out to learn trigger editing. A month and a half later of doing tutorial after tutorial, I felt I was ready. Now I'm a member of two major projects and I mentor people, Also wrote a tutorial. It takes time but while you are looking for a mentor, it is a good place to start.
Since the feedback now Im doubtfull of my own skills. Apparently you should not hit the limit no matter the case?
I don't doubt your skills. But everyone can always improve. I, for instance, learn something new each time I open the editor. Either a new way of thinking to achieve the results I am after or a new technique. Thumbs up on the map. Really looks like an action packed map. Looking forward to playing it.
Go over my tutorial. Keeping your code clean and organised You might find something that will help you out. Also. Are you using create thread in your action definition's?
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Lol. Take a look at my tutorial in my signature. I have a feeling it will help you. A lot!
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@GENERALODST: Go
Youtube Starcraft Universe. Watch the video. Wait patiently for the release.
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I'm glad you enjoyed reading this tutorial.
The important part is that you understand yourself in your organisation of course. Setting your folders like so must speed up your production, not slow you down. I'll start working on a part 3 of this tutorial. I will be covering Algorithms and other advanced triggering subjects. I'll also add some information to part 1 and 2 as time passes. Thanks for reading my tutorial.
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Keeping your code clean and organised
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@JackRCDF: Go
Ow sorry about the confusion.
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So this isn't your tutorial?
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@Taintedwisp: Go
Until the dead native americans buried under it come back to life and decide you look tasty!
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@xcorbo: Go
I would pick up a canister of fuel, conveniently just sitting there, and break open the wall to remove the *Named Censored* and mix it in the fuel. Then I would spread the resulting product on the top stairs door and let the never ending fire consume the door until it is weak enough to just run through it with an other piece of dry wall.
If the walls are made of cement then drats! I guess I would starve trying to get back up the stairs lol..
Sorry. Not going to explain how to make explosives or incendiaries. Sorry
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Yeah. That actually happened to me once. Then again, I could have been really tired and maybe a little well you know :P. lol Paranoia ftw!
It is always figments of your imagination.
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@ScorpSCII: Go
Nice work.
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Give the people time to check their e-mails, Pm's, etc...
Also, there is a lot of resources in the Sc2mapster Wiki. Do some tutorials, they are by far the best way to learn. Even if the tutorial does not touch directly the effect you are after, it is a learning experience and it will help you understand how the data editor is setup, thus helping you in the end in being able to do anything you want in the data editor.
Last summer I sat out to learn trigger editing. A month and a half later of doing tutorial after tutorial, I felt I was ready. Now I'm a member of two major projects and I mentor people, Also wrote a tutorial. It takes time but while you are looking for a mentor, it is a good place to start.
Hope this helps!
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I don't doubt your skills. But everyone can always improve. I, for instance, learn something new each time I open the editor. Either a new way of thinking to achieve the results I am after or a new technique. Thumbs up on the map. Really looks like an action packed map. Looking forward to playing it.
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Go over my tutorial. Keeping your code clean and organised You might find something that will help you out. Also. Are you using create thread in your action definition's?
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@DogmaiSEA: Go
lol....
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Working on basic UI Functionality. Should have an alpha version UI by the end of next week.