this thread is a few years old but it still came up in my search results... I have a pretty simple work around that is doing alright I set up a Not condition that checks if the triggering unit has hallucination behavior
Events - Any unit dies
Conditions - Unit type of (triggering unit) = X
- Not
- (Stack of count Sentry - Hallucation on (triggering unit)) == 1
0
this thread is a few years old but it still came up in my search results... I have a pretty simple work around that is doing alright I set up a Not condition that checks if the triggering unit has hallucination behavior
hope this helps