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    posted a message on SkaldCG's Modelling Thread

    First inEditor impression (still having these shading problems, but with diffuse multiplier (lighting settings) set to 0 I found a little workaround.

    http://img153.imageshack.us/img153/5088/helmsdeep09.jpg

    Posted in: Artist Tavern
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    posted a message on Able to create (fun) dungeons/instances?

    for a cave just use some rock doodads and place them and rotate them as you need it, or create a simple model as a cave and then use a 3rd / 1st person camera

    Posted in: Triggers
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    posted a message on Your top 5 SC2 custom maps

    I didnt play that much maps that I can make a good list mbut I think Star Battle is very very good, quite simple, but fun

    Posted in: General Chat
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    posted a message on Gallery + W.I.P

    Damn that last one is some crazy shit, keep up the good work :)

    Posted in: Artist Tavern
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    posted a message on SkaldCG's Modelling Thread

    uhm, step by step ^^

    Posted in: Artist Tavern
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    posted a message on SkaldCG's Modelling Thread
    • bump*

    Little work in progress screen

    Work in Progress

    Posted in: Artist Tavern
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    posted a message on SkaldCG's Modelling Thread

    Update :)

    Helms Deep is nearly finished (except the animation)

    HelmsDeep03 HelmsDeep04

    - around 8000 triangles

    The inner part of the second wall is still missing, plus the entrance to the hall

    Posted in: Artist Tavern
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Dungeon Keeper 1 got multiplayer too, and is still playable nowadays, I got it working with a youtube tutorial. There is a program TCP-Com or so, because dungeon keeper uses com ports for mp. Together with tunngle (a bit like a free battlenet, with every fucking game supporting) you can even play it over the internet with any player using tunngle (you can also play dungeon siege 1 and such games, really rocks).

    So if you want to play DK1 on WIn 7 just checkout these tutorials on youtube, you need the compatibility pack for win 7 and then it works, unfortunately on my laptop the D3D mode won't start up, but that's also possible to solve.

    The TCP-Com program emulates a com port for tcp/ip connections, so you can play on a LAN with your mates, have fun :D

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Omg I cannot believe that people don't know Dungeon Keeper ^_^

    WIthout this game I would have become a guy who always selects the good side in games I think xD

    In Dungeon Keeper you are the keeper, some kind of an infernal lord. in most levels you have to battle the humans and their allies (giants, fairies, dwarfs). You dungeon heart is like you own heart, if it dies you loose, too. In some levels you have to fight against other keepers to show these loosers you are the deadliest one of them all :D

    The horned reaper , or in german "Horny" " , is I think the general or something like that, he is the mightiest creature in dungeon keeper, you can only summon him by sacrificing some of your creatures in a temple room you can build. (in DK 2 it is a bit different).

    This video just rocks

    btw.

    "it's good to be evil!"

    Posted in: Project Workplace
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    posted a message on [New Map] Sheep Tag

    Yeah the sheeps are back, nice idea :D

    Posted in: Project Workplace
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    posted a message on SkaldCG's Modelling Thread

    @Dieable: Go

    Currently I#m using a 512x512 texture, but if I use it in a map containing wohle Middle-earth I think I could lower the size without problems. But it is better to start with a large texture, so it is up to you what size you need.

    Yes I am going to add the hole, and additionally an explosion animation as soon as the Hornburg is finished in modelling and texturing :-]

    Posted in: Artist Tavern
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    posted a message on Did you play with legos as a child?

    I had (and still have) tons of legos :D

    They were an important part of my childhood^_^

    Posted in: Off-Topic
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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    Has there been a comment of Blizzard on that topic using wow models in sc2 ?

    Posted in: Tutorials
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    posted a message on SkaldCG's Modelling Thread

    Some work in progress of my helms deep :-)

    Helms Deep WIP

    Posted in: Artist Tavern
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    posted a message on SkaldCG's Modelling Thread

    Something I'm working on =) I love the Galaxy Editor btw.^^

    Some kind of a prototype for my upcoming middle-earth 512² Hope Blizzard implements 512²... Otherwise this will turn out maybe a risk or sth.

    Middle-earth WIP (No doodads) Middle-earth

    Posted in: Artist Tavern
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