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    posted a message on Need to contact maker of Eras Zombie Invasion (SC2)

    Hey, I made EZI for WC3 yeeaaaarrs ago, and now I've seen there's an EZI for SC2 I want to contact the maker (mainly so I can publish to EU ;)), but - last time he logged on to SC2mapster was August 2011. He's on NA, I'm on EU, and Blizzard thought it would be funny to split the forums up so I can't go and talk to him on NA. His name is SmithTek here and Smith on Blizz forums.

    Basically I need some good soul to act as a medium for the moment so I can contact him here from the living world to the underworld.

    Posted in: General Chat
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    posted a message on Second Version of Map appeared? How to get rid of it?

    The question is why do you allow the map to have a variant for "slower"

    Posted in: Miscellaneous Development
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    posted a message on Trigger is returning "neutral" player, rather than "owner of attacking unit"
    Quote from Nerfpl: Go

    "Triggering unit" in this case = dying unit. It's in the description of event. Use "Killing unit" And if you mean that "Attacking Unit" i doubt this works as it's for "Unit is attacked" event

    Anyway next time please point more clearly what from all of this works incorrectly. Triggers do not 'return' anything

    Of course. Thanks. I had edited this trigger from a previous one, where the unit was attacked at a certain health, and THEN captured.

    tested and it works now

    Posted in: Triggers
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    posted a message on Trigger is returning "neutral" player, rather than "owner of attacking unit"

    I just have no idea why it is that, when a player destroys the enemy's capital, that the game thinks that is player 0 (neutral) who is doing this, rather than the player who owns the attacking unit. Really need some help with this, maybe you will be able to see where the error is, because I can't. Also - the idea behind this trigger is that you absorb enemy players into an empire just like in "Empires and Conquest".

        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            And
                Conditions
                    Or
                        Conditions
                            (Unit type of (Triggering unit)) == E&N - Building - Capital
                            (Unit type of (Triggering unit)) == E&N - Building - Capital (Protoss)
                    Not
                        Conditions
                            (Owner of (Triggering unit)) == (Owner of (Attacking Unit))
        Actions
            Unit - Create 1 (Unit type of (Triggering unit)) for player (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.0 degrees (No Options)
            UI - Display (Combine ((((Text (Name of player (Owner of (Attacking Unit))) with color (Color((Current player (Owner of (Attacking Unit)) color)))) + " has conquered ") + (Text (Name of player (Owner of (Triggering unit))) with color (Color((Current player (Owner of ( for (All players) to Subtitle area
            Player - Set player (Owner of (Triggering unit)) color to (Current player (Owner of (Attacking Unit)) color) (Change the color of existing units)
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    Player - Make player (Owner of (Triggering unit)) and player (Picked player) treat each other as Enemy
            Player - Make player (Owner of (Triggering unit)) and player (Owner of (Attacking Unit)) treat each other as Ally With Shared Vision And Pushable
            Player Group - Pick each player in (Allies of player (Owner of (Attacking Unit))) and do (Actions)
                Actions
                    Player - Make player (Owner of (Triggering unit)) and player (Picked player) treat each other as Ally With Shared Vision And Pushable
    
    Posted in: Triggers
  • 0

    posted a message on how do you make unit another color Please!!!

    @DrSuperEvil: Go

    Well no surely that's only possible if he goes and sets his model up with texture declarations and uses a prepared texture too

    Posted in: Art Assets
  • 0

    posted a message on Can you change terrain in game?

    I wish

    Posted in: Terrain
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    posted a message on Net Costs/Gains of StarCraft II Modding

    This market system does have its advantages - the idiots who decide to actually charge money for their maps will make the maps that don't cost anything more popular.

    Posted in: General Chat
  • 0

    posted a message on Eras Zombie Invasion

    I'll publish it on EU since I made EZI1.

    Posted in: Map Feedback
  • 0

    posted a message on Planning Games. Do they really get off the feet?

    @lolzguy: Go

    this site is full of "projects" that are wasting bandwidth - they are set up and never touched again

    Posted in: General Chat
  • 0

    posted a message on Stop air units clipping into eachother?

    Doesn't work, for example, get a fleet of void rays, A-move them towards a group of enemies. Soon your void rays will all be inside eachother (lol). It doesn't seem to matter what you set as their seperation radius or any other radius, which is why I am wondering if there is any other way to stop this happening.

    Posted in: Data
  • 0

    posted a message on Stop air units clipping into eachother?

    Is there a way to stop air units, typically when they attack, from clumping together and forming one small singularity of air units?

    Posted in: Data
  • 0

    posted a message on Revolution: Zombies!!

    will work for food

    Posted in: Team Recruitment
  • 0

    posted a message on Eras Zombie Invasion

    Let's see if you have done it justice

    Posted in: Map Feedback
  • 0

    posted a message on Something WC3 never gets credit for

    yes this is true until some years later when the autorefresher was released... and then a few years later when autobots game into action

    and then the decepticons came....

    Posted in: General Chat
  • 0

    posted a message on 1.2 Popularity

    Long epic games now will receive the recognition they deserve

    Posted in: General Chat
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