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    posted a message on WoW Model-Pack Requests

    Thanks for the upload.

    I love the title of the swamp creatures :D

    Posted in: Art Assets
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    posted a message on [HD] Starcraft 2 Cursors for windows!

    You are a genius :)

    Using a full set of your cursors now and i love it.

    Thank you iMisu :>

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    @FraindorX: Go

    Watch some posts above. You can assume that it's allowed since they featured a map containing a WoW model on facebook.

    But I would not import models from non-Blizzard games, they would probably ban it because of copyright.

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    @Zarakk: Go

    Since they seem to have a strict banning policy if they dont like the content of a map, I did not want to risk it. But if that's the case it should be ok then.

    Well, thanks for the information.

    Posted in: Art Assets
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    posted a message on WoW Model-Pack Requests

    Hi, I would like to have those swamp creeps from Zangarmarsh. Think they look great :)

    I don't know what they are called but i mean those:

    swampy

    And those are quite nice:

    sporeling guy

    (Basic animations like walk, stand, attack should be enough) They would totally fit in a swamp like map.

    Is it possible to get tree-models? And did Blizzard mention if you are allowed to upload maps containing WoW models?

    Nice work you do there, I really like it.

    Posted in: Art Assets
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    posted a message on [Community Input] Minigame Ideas Requested

    I like your minigames so far (although i dont get the one with probes )

    Whenever i think about minigames in SC2 that one from Mario Party comes to my mind:

    Guess that would be fun. Maybe i would do that in another way then lowering platforms. Its quite similar to your nuke one though.

    Idea 2:

    You have a hellion. Now you try to kill your opponents by ramming them with the front of the car. (It should kill anything that enters a range of a point in front of the hellion. So you have to hit the others from behind or the side or you will explode too.) Hope the explanation is understandable :S.

    Wanted to make those but I'm too lazy.

    Posted in: Project Workplace
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    posted a message on AI controlled units owned by player.

    @Swifteg: Go

    There's a action to make units uncommandable, which i guess is used here. I dont think they are controlled by AI since they don't use those spells very effective. For example the sentry is just casting his shield when entering a fight which is easy to make with a trigger.

    If you are using simple waves like in Nexus Wars, this should be enough.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Epic Battle Scene

    @Crainy: Go

    Really like your vid. It reminds me of the ending of The Mist (....there is mist + the same music, guess that's why)

    I like the running and fighting where you only see the shadows. That makes you feel like watching a great movie. Great use of different camera-positions.

    @Eiviyn Yay, thats epic. Nice work.

    Posted in: Project Workplace
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    posted a message on Add actor to target unit with spell

    @rasive: Go To see campaign units you have to change the dependencies when creating a map to Campaign(Liberty). Or you add it: >File > Dependencies > Add Standard.

    I think the queen (the infusion) or the phoenix (that gravity thing) should have abilities you search for. Both are creating an effect on the target.

    Posted in: Miscellaneous Development
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    posted a message on Dying on specific ground (escape map)

    Nice, that works well.

    Took some time to realize that i can put different shapes IN thesame region, first thought i have to create new negative regions. The disadvantage is that it takes some time to place that much shapes.

    Anway thanks for the reply.

    Posted in: Miscellaneous Development
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    posted a message on Dying on specific ground (escape map)

    Hi, didnt find a answer here so I decided to ask myself.

    I tried to create a map where you walk on a path and if you leave it your unit dies. (Like for example in Polar Escape in Wc3)

    The Problem is the following: In Wc3 you could get the Terrain a unit is standing on. So it was easy to kill a unit with a trigger if it leaves that certain terrain. Unfortunately that's not possible in SC2.

    I tried to use Regions, which is bad because you can only use circles and rectangles and you have to put a lot of them. My other idea was to use the pathing editor. So if a unit leaves a "no building" zone it dies. The problem ist that i couldn't find a function to make that work.

    If anybody has a idea how that could be done then please tell me. (Guess my english is not the best, hope it is understandable.)

    Posted in: Miscellaneous Development
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