Nimbus' skybox was modified externally and imported to the editor. Now that it's a ladder map, you should be able to download the map file and export the skybox model.
I don't see why that would be helpful to him at all. The textures that he is trying to apply use a different image type than those available. Did you try replicating what he's trying to achieve yourself?
Certain image links use an image type different from the usual. I have yet to find a method of using those in a meaningful way, that does not include remapping the textures by hand to make them fit the ordinary image types. That could be an option for you though, if you really want to use one.
Your first image link works perfectly fine using the default button image type "Border". Just change the image like this:
Custom UI's using dialog items can turn out really great, but is a long process. I am currently playing around with one myself, as seen in the attachment. I wish you good luck!
Yea, I am sorry about that. A bug caused level 24 to replace level 1, which was only left unfixed for a couple of hours. I'd advise you to check back and give it another shot - the learning curve of Aradia is something I've been playing around with a lot.
I am happy to announce the public release of Aradia, an action-packed puzzle game now available on the Arcade. The release version features a fullsize 30 level campaign, 9 characters and tons of fun using the Level Editor specifically designed for Aradia. Jump in, create advanced levels, and share them with the world!
You could balance it out by reducing the flying height of your air units as well as decrease the height of the mountains. I believe you should be able to find a fitting height that looks natural, yet leaves air easily distinguishable to ground units.
The atmosphere is really starting to feel great. Though, whatever those protoss buttons on the left and right side of the UI do, they feel out of place in looks. I'd like to see where this is going, it's been a project of yours for a long time now.
The implementation of Charges definitely contributes to the replayability in a unique way. New players have the ability to utilize the control of objects to complete levels, while the more experienced player can challenge themselves by restricting the amount of Charges used - and get rewarded with Medals for doing so.
I'd like to present to you my newest project, Aradia.
It's an Action-Puzzle featuring a fullsize Campaign, as well as a Level Editor. Complete levels to advance further, and complete with least possible Charges to earn Medals.
FEATURES
Campaign featuring 30 levels
Medals achievable in each level
Full-featured Level Editor
In each level, everything can be controlled by spending Charges - but the more Charges you spend, the less likely you are to complete the level flawlessly.
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Nimbus' skybox was modified externally and imported to the editor. Now that it's a ladder map, you should be able to download the map file and export the skybox model.
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@Apollys: Go
Why not use the Modify Variable (Integer) function instead?
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@FunkyUserName: Go
I don't see why that would be helpful to him at all. The textures that he is trying to apply use a different image type than those available. Did you try replicating what he's trying to achieve yourself?
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@TheSkunk2: Go
Well done. I like your previews a lot.
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@fishy77: Go
Certain image links use an image type different from the usual. I have yet to find a method of using those in a meaningful way, that does not include remapping the textures by hand to make them fit the ordinary image types. That could be an option for you though, if you really want to use one.
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Your first image link works perfectly fine using the default button image type "Border". Just change the image like this:
Custom UI's using dialog items can turn out really great, but is a long process. I am currently playing around with one myself, as seen in the attachment. I wish you good luck!
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@abvdzh: Go
Sounds about right.
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@Bounty_98: Go
This is pretty bad. Blizzard could very well disqualify the entry if they find out.
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@ShadowDancer93: Go
Yea, I am sorry about that. A bug caused level 24 to replace level 1, which was only left unfixed for a couple of hours. I'd advise you to check back and give it another shot - the learning curve of Aradia is something I've been playing around with a lot.
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I am happy to announce the public release of Aradia, an action-packed puzzle game now available on the Arcade. The release version features a fullsize 30 level campaign, 9 characters and tons of fun using the Level Editor specifically designed for Aradia. Jump in, create advanced levels, and share them with the world!
0
@Stormahawk: Go
You could balance it out by reducing the flying height of your air units as well as decrease the height of the mountains. I believe you should be able to find a fitting height that looks natural, yet leaves air easily distinguishable to ground units.
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@egodbout: Go
The atmosphere is really starting to feel great. Though, whatever those protoss buttons on the left and right side of the UI do, they feel out of place in looks. I'd like to see where this is going, it's been a project of yours for a long time now.
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thanks
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@ThyssenSC: Go
The implementation of Charges definitely contributes to the replayability in a unique way. New players have the ability to utilize the control of objects to complete levels, while the more experienced player can challenge themselves by restricting the amount of Charges used - and get rewarded with Medals for doing so.
0
Available on Battle.net
I'd like to present to you my newest project, Aradia.
It's an Action-Puzzle featuring a fullsize Campaign, as well as a Level Editor. Complete levels to advance further, and complete with least possible Charges to earn Medals.
FEATURES
In each level, everything can be controlled by spending Charges - but the more Charges you spend, the less likely you are to complete the level flawlessly.
Let me know what you think!