Just an addition to this thread, when using an actor to deform terrain, the effect is purely visual.
The ground height of points in the affected terrain will not be altered. This includes both "Height Of Point" and "Height At Point".
I've got a physics system that makes use of height at point triggers, but I'll have to create a workaround to have dynamic terrain for my map.
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Just an addition to this thread, when using an actor to deform terrain, the effect is purely visual. The ground height of points in the affected terrain will not be altered. This includes both "Height Of Point" and "Height At Point". I've got a physics system that makes use of height at point triggers, but I'll have to create a workaround to have dynamic terrain for my map.