From a gameplay perspective, there's one issue I can think of. If you want the alien to have to get in close in order to kill, and his movement speed as a killer is slower than that of the marine, why would any non-infected player get close enough to any other player to risk getting killed if they are infected?
Two possible solutions:
Very tight quarters, or a mix of tight quarters and open spaces.
Incentivize player grouping by giving combat bonuses/points/resources to players in close proximity to each other.
I must have screwed something up, because that's what I thought, but infection never goes above 1... The Effect B apply behavior will apply Infection even if the unit does not have infection to begin with, but the value is always 1.
"a much much better way would be to create a second behavior and an apply behavior effect. have the second behavior periodic start the apply behavior effect. the stacking starts as soon as you put the second behavior on a unit"
@b0ne:
What would the apply behavior effect look like? - I've been banging my head against this for hours and I can't figure it out...
I've set up a BUFF behavior with a period of 2 and a periodic effect.
I can't figure out the apply behavior effect being periodically triggered, however. My objective is to add 1 point to the ATTRIBUTE behavior 'Infection' every two seconds (when the BUFF behavior period repeats)
My intent with this trigger is that it should add one point to the attribute behavior "Infection" every four seconds of game time.
For some reason, when triggered, it adds points very quickly, all the way up to the maximum stack count for "Infection." It adds these points much quicker than at a rate of 1 every 4 seconds. Here's my trigger:
Hi - I've been a lurker for a few weeks, as I've begun learning the editor, and this forum has been an incredible resource, so thanks!
I have a question about Veterancy Behaviors that I haven't been able to find the answer to elsewhere.
Is it possible to modify 'Behavior - Experience Fraction,' or possibly another field that will allow a unit to gain experience points for actions besides combat? For example: can a medic unit gain exp for healing?
Thanks for any help!
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From a gameplay perspective, there's one issue I can think of. If you want the alien to have to get in close in order to kill, and his movement speed as a killer is slower than that of the marine, why would any non-infected player get close enough to any other player to risk getting killed if they are infected?
Two possible solutions:
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I must have screwed something up, because that's what I thought, but infection never goes above 1... The Effect B apply behavior will apply Infection even if the unit does not have infection to begin with, but the value is always 1.
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"a much much better way would be to create a second behavior and an apply behavior effect. have the second behavior periodic start the apply behavior effect. the stacking starts as soon as you put the second behavior on a unit"
@b0ne: What would the apply behavior effect look like? - I've been banging my head against this for hours and I can't figure it out... I've set up a BUFF behavior with a period of 2 and a periodic effect.
I can't figure out the apply behavior effect being periodically triggered, however. My objective is to add 1 point to the ATTRIBUTE behavior 'Infection' every two seconds (when the BUFF behavior period repeats)
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Maybe you should check out Diablo or the sequel before starting. It would probably give you a lot of good ideas.
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Thanks for that advice, b0ne - much appreciated!
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My intent with this trigger is that it should add one point to the attribute behavior "Infection" every four seconds of game time. For some reason, when triggered, it adds points very quickly, all the way up to the maximum stack count for "Infection." It adds these points much quicker than at a rate of 1 every 4 seconds. Here's my trigger:
http:i.imgur.com/OGuQJ.jpg
I'm just learning the basics right now, so any help would be greatly appreciated! Thanks!
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Thanks for the help - this worked great. To others with the same issue, check out this post for a handy library that will solve this problem simply and effectively. Along with the above post, it made the process very easy: http:forums.sc2mapster.com/resources/trigger-libraries/5069-library-add-experience-to-unit/
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Hi - I've been a lurker for a few weeks, as I've begun learning the editor, and this forum has been an incredible resource, so thanks! I have a question about Veterancy Behaviors that I haven't been able to find the answer to elsewhere. Is it possible to modify 'Behavior - Experience Fraction,' or possibly another field that will allow a unit to gain experience points for actions besides combat? For example: can a medic unit gain exp for healing? Thanks for any help!