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    posted a message on [Release] Catalyst

    okay i like the change to the middle. makes it more easy to assault.

    what i would like to see is a auto upgrade from weapons.. you buy a weapon lvl2 and it automatically fills a empty slot, if there is no empty slot it switches a lvl 1 weapon out. would it me make less annoying to shop.

    an idea: let missiles be less effective versus shields, machineguns penetrate them or deal more damage, and cannons effective versus bio. so every weapon has its purpose?

    edit: im still not satisfied with the capture mechanism. i played a lot of dawn of war. there you have to physically capture a point with a unit for like 10 seconds doing nothing. here it seems player have no control over the mechanism whatsoever.. you need infantry to be there.

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    posted a message on [Release] Catalyst

    @Eiviyn: Go

    the armor change was really no good idea. cant you make an damage reduction based on amount of armor? currently you die in seconds to everything, you cant dive 1 second into infantrie or dead.

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    posted a message on [Release] Catalyst

    hi.. this tutorial button, please remove it or make me able to cancel it :
    \

    okay you balanced it to missile wars.. bio does way to much damage for having no armor at all

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    posted a message on [Release] Catalyst

    red ALWAYS gets the middle.. even in 3on3 rushing for it.

    oh and these ways from bio. they sometimes go to capture point and sometimes ignore it. i dont really know how to capture points.. :D explain please

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    posted a message on [Release] Catalyst

    @Eiviyn: Go

    the problem is that 3x lvl 4 is money that you need in big guns or shields or you cant overwhelm the bio mass :D

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    posted a message on [Release] Catalyst

    i understand that, they are entirely useless however the way they are =) i am fighting 90% of the time, i would never spend 21k on mines which i can only use the rest of the time on the other side of the map where no fighting takes place! turrets are the same.. 21k for a thing that instantly dies? no way =)

    dont get me wrong, i really like the map. its fun to play. there are just some issues which needs to be fixed, then more and more diversity can be added. overall great job!

    with diversity i mean things like auras, abilitys, teamskills etc.

    ps: red won again :-P

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    i am having issues with the taking of the points. first of all the middle point is far to hard to get from your opponent. i didnt figure out the system yet. do you have to stand there a specific amount of time without an enemy entering it? i would suggest there are turrets or other buildings which needs to be destroyed to stop them from landing there (maybe like the landing beacon in the mainbase?) right now a game without tanks is in progress.. red wins simply by getting lucky to get middle first. now red gets more and more upgrades. the waves arent balancing them out over time like it should be.

    first of all you need to make formations for the waves. marauder always in front, moving at same speed with marines in the back.

    -turrets dont get more hp/shield which makes them useless on later levels

    -mines have the highest priority to get attacked. meaning you cant place them anywhere near a 10 km radius of an enemy unit..

    ps: red won in 27 minutes ;-)

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    posted a message on [Release] Catalyst

    okay i played a game now testing shields in general (they suck) and got a double ko with an enemy.. all my items dropped and i didnt respawn xD this was pretty much game then.. want to have the replay?

    oh and.. i think 1% movement speed is neglectable for 3 armor instead of 2, what do you guys think?

    i declare mines as supermegauseless!

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @Syl3r: Go

    no its not hard to get close.. blink and snare do a pretty good job. however 9 armor negates guns completely if i am not mistaken

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    its still possible to request 50 minerals ;-) every time ai kills something there is a brief period of beeing reset i guess?

    machineguns dont penetrate armor.. they really are bad after all except versus infantrie :( shields are no option. armor and repair is the best at the beginning. tanks should have more base armor than scouts.. there is balancing needed.

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    posted a message on [Release] Catalyst

    still able request money

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    yep its really fun to play. i was wrong on the missile part btw. armor totaly negates them.. so i am settling for cannons right now, they have enough damage to penetrate armor and descent range :) i have yet to figure out a use for machine guns, are they better versus infantrie maybe?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    the heal system heals everything simultaiously in a radius of x around you.. at least the one i just tested seemed to do that. maybe it just heals and switches targets really fast.. the constant energy drain however would scare me to buy one, equipping in a fight is not an option at that speed =)

    as last resort you could fill out the slots with dummy items, wouldnt that work?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    yes.. im requesting it from base ai =) it makes much more money than players/computer hellions can do.

    edit: thats actually not right. you request to everyone of your team, the base ai however answers if possible.

    btw i would like to see differences in the vehicel classes like weapon slots or abilitys. right now it all comes down to range. so everyone buys missiles (which do a sick amount of damage), the next important step is speed. when every tank has the same dps you would like to have the fastest vehicel available, wont you?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    1.) go to alliance menu, request 500 minerals 2.) ??? 3.) Profit!

    repeat.

    this otherwise nice design is in maps like this a really heavy flaw. it makes the map pointless beyond believe. seems like not many people know it however.. yet :-)

    Posted in: Project Workplace
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