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    posted a message on [Release] Catalyst

    ally colours are still messed up

    scout class no use in the current state

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    its just lacks a good manual.. or people lack brain. i mean there is standing "same items do not stack" what do people do? buy 20 repairkits... and people just ignore the helpmenu (f12) effectively.

    air needs to go.. it does just not fit. or maybe you want another game than most people i dont know.

    oh and just watch the middle layout + creepways.. then do it again please. they enter the side and the middle entry is what? useless!

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    you still stop when upgrading an item... its NEEDS to be fixed

    okay aircraft does not seem to fit in.. an carrier which produces ground based things which do not follow anyway? uhh.. there is something wrong. bombs and tower are okay, but drones look silly right now

    player get kills even when infantrie kills and there is not a single mech near it

    when you upgrade towers from 3->4 you can place an additional one without the last beeing destroyed

    you can do a cloak, bomber, tower build. but not a cloak, bomber, drone build. they stay cloaked which makes it a bit .. limited

    you can not select tower and your vehicel with a selection box

    enemy can shoot bombs midair (high priority). i would like to see that soldier shooting at a mk 82..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    -when upgrading you should not stop

    -radar item is cool but enemy sees you.. i dont know if i dislike this yet

    -healing pad <-> hq would be too vulnerable.

    -contradictory to the tooltip blink does not remove snare

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    wow.. worst game ever. 2 of my team left at start -> 2 hellions, 1 of enemy left. i managed to kill both landing towers = no more infantrie for them.. they camped their base, i got the map. 20 minutes later there where 3 fully upgraded thors on the field. 2 of them camped on the healing pad, which made an assault on their hq impossibe. then i began to cloak\warp my way in and slowly chipped away their hq... really really annoying right now.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    -external repair does not heal when you are 1 hp short. it sucks -.-

    -own points give to much vespene gas.. it should be 0,5 to 1 for capturing the enemys

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    i like the game flow.

    however the targeting is whack.. you right click an enemy tank, then right click behind him to chase and you tank switches target to something else..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    the spawnwave going from landing towers are totaly taking the scenic route. they should move over the outer points too..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    take out the level 1 vehicels. its nuts to buy one, yet some people do it..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @Libra350: Go easily adressed by upping the value of the points on your opponents side by 1.5 or even 2 times of your own.

    the lanes are total bonkers. how often do i find enemys deep in our territory just sneaking buy.. thats not how it should work. they uselessly die there.

    needs a warning when you approach your goal

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    seems good so far. i like the idea of buffing the enemy when taking more bases. it will compensate a little bit. another thing discussable is the spawn.. maybe its better to always spawn in your base instead of the nearest point?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @Eiviyn: Go

    so how about damaging the enemy hq with indirect means (holding control points, powering a laser, overcharging a electric net) its really the same basic idea but with an explosion at the end :-) another mode you could look into is the unreal tournamend 2k4 onslaught mode. there you have to capture a way of nodes from your energy core to the enemys in order to lower their shields. there are most of the time 3 seperate ways which have to be covered.

    infantrie still only takes the outer entry of the base.. making the one with 2 cannons totaly useless.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @Eiviyn: Go

    as i wrote in another post on the last page, take a point based victory instead of destroying something.

    the concern in my last post however was that it will be a really steep curve how the team with an early advantage dominantes throughout the game. thats just because they will have an constant income, which will rise exponentially (weapons doubling their damage on every level).

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @Eiviyn: Go

    so let me get this straight. the team who controlls more points gets more vespene gas. the team which gets more money in the beginning can upgrade their equipment earlier, the team who upgrades their equipment earlier gets more money and has an easier time defending their territory..

    you dont see anything wrong with that?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    slippery slope incomming...

    Posted in: Project Workplace
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