I just read this post and got exactly what I was looking for (search fuction worked!!).
Now to add the strawberry, do you know how to make it so that everytime mineral is generated by the unit, a small "+5" (or the established ammount) text in blue appears where the unit is standing (similar to how collecting actual minerals/gas works). Just makes things a lot nicer.
I don't know if I'm having a bad day or what, but I'm at the trigger editor and I can't find the option to do this
I have a probe. Now through Triggers I want to order the probe to build a structure (for example, nexus). Now here is the deal: I want him to "select" the "build nexus" command, but then let the player choose where to place that structure.
This is because I'm using dialogs for a custom interface building system.
Also, how to unselect the probe if you don't have enough resources to build said structure.
I'm making a sort of TD map. Now I have a (rather simple, or n00b) questions (for now hehe):
My first question is regarding range and attacks. I have a unit (the marine, for example). The marine attacks straigth foward where he is facing. But he has actually a small angle of attack where he can shoot at without having to turn his "front". Now I have set the range of the attack very far, and this angle of attack is breaking the game. I need him to shoot straight to where he is facing, but I couldn't find where.
Thanks in advance for the help :)
Edit: I erased one of the questions because I found how to do it, that is why there is only one left :/
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Thank you very much sir!
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Using the GUI.
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@uiasdnmb: Go
I just read this post and got exactly what I was looking for (search fuction worked!!).
Now to add the strawberry, do you know how to make it so that everytime mineral is generated by the unit, a small "+5" (or the established ammount) text in blue appears where the unit is standing (similar to how collecting actual minerals/gas works). Just makes things a lot nicer.
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I don't know if I'm having a bad day or what, but I'm at the trigger editor and I can't find the option to do this
I have a probe. Now through Triggers I want to order the probe to build a structure (for example, nexus). Now here is the deal: I want him to "select" the "build nexus" command, but then let the player choose where to place that structure.
This is because I'm using dialogs for a custom interface building system.
Also, how to unselect the probe if you don't have enough resources to build said structure.
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First of all Hi, I'm new here.
I'm making a sort of TD map. Now I have a (rather simple, or n00b) questions (for now hehe):
My first question is regarding range and attacks. I have a unit (the marine, for example). The marine attacks straigth foward where he is facing. But he has actually a small angle of attack where he can shoot at without having to turn his "front". Now I have set the range of the attack very far, and this angle of attack is breaking the game. I need him to shoot straight to where he is facing, but I couldn't find where.
Thanks in advance for the help :)
Edit: I erased one of the questions because I found how to do it, that is why there is only one left :/