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    posted a message on Creating and ordering units to attack

    @EdwardSolomon: Go

    Thank you very much! I'll hang out and put out the vibe ~

    (subtle Dumb & Dumber reference)

    Posted in: Triggers
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    posted a message on Creating and ordering units to attack

    I'm trying to make a map where Protoss units spawn in one corner and Terran units spawn in another corner and upon spawning, will march towards each other and kill each other.

    The goal of this map is for me to see what exactly constitutes a "balanced" Protoss and Terran fighting force. My early game is weak and I beleive that by watching several waves of Gateway units go against several waves of Barracks units, I can learn more. True, the computer ai isn't the best at micro, but these attack + location scenarios can give me some good ideas.

    I was really excellent at working with the SC1 editor, I didn't bother at all with the WC3 editor, but I want to start making SC2 maps. I'm just more of a sci fi nerd. However, the galaxy editor interface is very intimidating.

    I have created and labeled locations. How do I make a trigger so that units spawn from them, and units within the location receive an order to patrol to the opposite starting location?

    The next wave of a given faction's units should spawn upon the death of the last member of their previous wave, something like [Player 2] possesses no units, spawn [Terran] units [Marine], [Marauder], [Reaper], at location [Terran start].

    I really am looking for a little push in the right direction. Thank you very much.

    Posted in: Triggers
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