whats wrong with this, it keeps making the units at the enemys starting position
Untitled Trigger 001
Events
Unit - Any Unit dies
Local Variables
Conditions
(Unit type of (Triggering unit)) == Zealot
Actions
Unit - Create 2 Marine for player (Triggering player) at (Start location of player (Owner of (Triggering unit))) using default facing (No Options)
Im trying to make it so that you get a unit for killing a certain type of another unit, however I cant get around that killing your own guys also gives you that unit, what would be the trigger to make it that only killing an enemy unit gives you something?
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@Dystisis: Go
ha, thanks... just realised that i hadnt assigned starting positions to anyone, so it was just random, thanks!
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whats wrong with this, it keeps making the units at the enemys starting position
Untitled Trigger 001 Events Unit - Any Unit dies Local Variables Conditions (Unit type of (Triggering unit)) == Zealot Actions Unit - Create 2 Marine for player (Triggering player) at (Start location of player (Owner of (Triggering unit))) using default facing (No Options)
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Im trying to make it so that you get a unit for killing a certain type of another unit, however I cant get around that killing your own guys also gives you that unit, what would be the trigger to make it that only killing an enemy unit gives you something?