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    posted a message on Making a giant melee map where all heroes, campaign upgrades, campaign units, and cut units are added.

    Greetings,

    I've decided to inherit the big game hunters campaign map from Panthera and take it up a notch by increasing the player count, the map size, and adding unique upgrades from the campaign.

    I am currently having trouble with a couple of things, the first of which is the ultra-capacitors and vanadium plating upgrades not showing up in engineering bay and armory during melee. I am not sure how these upgrades work in the campaign. It seems like there is a hidden condition where if you researched vanadium/ultra-capacitors, the original upgrades gets replaced by the new ones. I can't find this hidden condition, nor does it makes sense since the requirements for all the upgrades makes no mention of any hidden condition.

    The second is getting neosteel research to add a shrike turret model. Currently, I think I can get the bunker attacking via changing the behavior of bunkers, but the bunker would like the turret model.

    Answers / suggestions welcome.

    Extra question: Does the melee AI use the new structure / unit objects created or do they use the normal mp dependencies? I left all of the original buttons on their exact location, but I did rename a lot of the structures/abilities.

    In addition, a lot of the cut upgrades such as Dark Templar Tactics, Viral Munitions, etc is crashing the editor everytime I click on it. :/ Probably null pointer exceptions.

    Posted in: Miscellaneous Development
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