I have this weapon that targets a point instead of the unit. It has a periodic behavior attached to the missile that does damage to any units within 0.25 around it. I want it so if it touches anyone, it will be destroyed and unable to do further damage to anyone else. How do I do this?
i have this behavior that does damage over a 1.5 area around the caster and adds 1 armor to any ally in that area as well. i want a shield-esque bubble surrounding the unit with the behavior, how do i add one?
i want to make a grenade that bounces up and down 3 times before hitting the target area. i want it so it will always shoot to the same range regardless of how close they click near the caster. and i want it to be detonatable before it reaches the target. how do i do this?
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bump. anyone?
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I have this weapon that targets a point instead of the unit. It has a periodic behavior attached to the missile that does damage to any units within 0.25 around it. I want it so if it touches anyone, it will be destroyed and unable to do further damage to anyone else. How do I do this?
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@roguelike: Go
guess im timid. i have no idea what im doing in it. can someone do it for me?
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i have this behavior that does damage over a 1.5 area around the caster and adds 1 armor to any ally in that area as well. i want a shield-esque bubble surrounding the unit with the behavior, how do i add one?
nevermind, copied it off the defense matrix.
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@RileyStarcraft: Go
i think i may have. it looks kinda like a sensor tower base. ill look to see if it is.
actually it was a missile turret. but its working now. thanks a lot!
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@EternalWraith: Go
just this map. restarting doesnt help. i dont know when it started doing it. maybe some kind of global actor is creating it under them?
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@EternalWraith: Go
cant be shadows. they already have shadows. how can they have 2? and i never messed with the lighting and i dont know how to.
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i want to make a grenade that bounces up and down 3 times before hitting the target area. i want it so it will always shoot to the same range regardless of how close they click near the caster. and i want it to be detonatable before it reaches the target. how do i do this?
example:
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under every ground unit i place theres a black smudge. i attached a picture.