I would want the specific doodad (Lava Flare) to not play any animation until I call the Play Animation on Doodad. I just can't seem to make it work right. Any help, please?
I made a Map initialization trigger where I create a Zealot for every active player and inside that loop I mark my global variable PlayerUnit[Picked Player]. After that I have a trigger that if a unit in that array is given an order (PlayerUnit[1], PlayerUnit[2], etc.) then display a text.
The problem is that any unit that is given an order will make that message appear.
Does it have to do with constants in events and if so how to make it work?
I created some duplicates of Protoss Weapon Upgrades and then deleted the unit they were attached to and now I can't delete them. If I simply click them the editor freezes and crashes. Any suggestions?
THANK YOU! Sheees, go go for loops (actually gogo writing, have to learn Galaxy). I feel so stupid, 5 years programming and I fail at a thing like this.....
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@RileyStarcraft: Go
Thanks a lot!
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Let's hope I have more luck with this one.
Currently the item tooltip appears if you mouse over the wireframe. How is it possible to add some text here:
Any tip is welcome. Thank you.
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Bump?
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Anyone?
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I would want the specific doodad (Lava Flare) to not play any animation until I call the Play Animation on Doodad. I just can't seem to make it work right. Any help, please?
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I made a Map initialization trigger where I create a Zealot for every active player and inside that loop I mark my global variable PlayerUnit[Picked Player]. After that I have a trigger that if a unit in that array is given an order (PlayerUnit[1], PlayerUnit[2], etc.) then display a text.
The problem is that any unit that is given an order will make that message appear.
Does it have to do with constants in events and if so how to make it work?
0
I created some duplicates of Protoss Weapon Upgrades and then deleted the unit they were attached to and now I can't delete them. If I simply click them the editor freezes and crashes. Any suggestions?
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@RileyStarcraft: Go
THANK YOU! Sheees, go go for loops (actually gogo writing, have to learn Galaxy). I feel so stupid, 5 years programming and I fail at a thing like this.....
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Can someone please tell me why I keep obtaining only one column of eggs instead of a polygon 10x12. Thank you.