I only want the units from a specific player to have that order. Got something like this now but i am clueless what to do.
Unit - Any Unit Enters (Entire map)
(Any units in regLoc[1] owned by player (Player 4 from (Allies of player 4)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) == (Unit group((Triggering unit)))
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I have a problem with displaying the unit costs in the barracks.
The idea is to simply train a firebat, but it doesnt display anything. I have the same thing with the firebat upgrade, juggernaut plating.
You can see the problem here, anyone has an idea to fix this?: http://i850.photobucket.com/albums/ab64/PietjeBueles/Firebat.jpg
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I could help you.
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Ill trigger for ya, i am pretty good at it.
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Hmm good idea where are the campaign maps located at exactly? :p
Thx for all your help, ill credit you.
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Hm k thx, I am trying to write an art of defence maps where the attackers sends units to specific regions.
Ill try thx for your assistance, its the only problem i have atm.
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So what would be the conditions exactly?
I only want the units from a specific player to have that order. Got something like this now but i am clueless what to do.
Unit - Any Unit Enters (Entire map)
(Any units in regLoc[1] owned by player (Player 4 from (Allies of player 4)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) == (Unit group((Triggering unit)))
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Hello I have difficulties with the following problem
I want to make a trigger where it checks that a unit enters a specific region, what would be the event condidtions for that?
Like, a unit enters a region if region = Loc1 then order unit to attack Loc 2
Also is there a way to count the amount of units in a region belonging to a specific player?
thanks.