<3 the 5,000 limit now, still not really long enough to get end-tech (just had a pretty close game and the only T4 item i managed to upgrade was a Power Diagnostics) but definately not far off
Still I think a lot more could be done to affect the bio. Ever since the the victory conditions changed people stopped trying to take out the landing towers as by the time you're at the point you can take the turrets down, it's far too near the end of the game to really get any benefit from it - you really need to be capturing points 100% of the time
Thanks for the feedback. I am very interested in perusing this current system, and I agree that refinement is needed. I'll be upping the vespane needed to 5,000 and making the whole system more clear and easy to pick up.
I think the biggest problem with it is it dosen't really flow with the state of the game, and dosen't take into account games with both one-sided teams (which should end pretty fast) and games with relatively even teams (which should take much longer) and games will either end long before anyone is clearly winning or drag on for much longer than they need to
Hi, just to say I love your map, like a funky hybrid between WC3 Battleships, EVE and Starcraft
Am a little concerned about the last patch though:
- Games way too short. Getting end tech is basically impossible before time runs out. You don't need to force the game to end after x minutes, sometimes longer games are fine. I liked how it was before, maybe give more use for vespene?
- Shield HP is a bit too low, makes passive Shield tanking a little underpowered (compared to running an Armour tank)
- People running 100% RR won't be targeted automatically if there's ANY other unit there (even a drone), can be annoying as they keep going in and out of vision so you have to constantly retarget
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@Eiviyn: Go
<3 the 5,000 limit now, still not really long enough to get end-tech (just had a pretty close game and the only T4 item i managed to upgrade was a Power Diagnostics) but definately not far off
Still I think a lot more could be done to affect the bio. Ever since the the victory conditions changed people stopped trying to take out the landing towers as by the time you're at the point you can take the turrets down, it's far too near the end of the game to really get any benefit from it - you really need to be capturing points 100% of the time
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I think the biggest problem with it is it dosen't really flow with the state of the game, and dosen't take into account games with both one-sided teams (which should end pretty fast) and games with relatively even teams (which should take much longer) and games will either end long before anyone is clearly winning or drag on for much longer than they need to
just my thoughts :3
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Hi, just to say I love your map, like a funky hybrid between WC3 Battleships, EVE and Starcraft
Am a little concerned about the last patch though:
- Games way too short. Getting end tech is basically impossible before time runs out. You don't need to force the game to end after x minutes, sometimes longer games are fine. I liked how it was before, maybe give more use for vespene?
- Shield HP is a bit too low, makes passive Shield tanking a little underpowered (compared to running an Armour tank)
- People running 100% RR won't be targeted automatically if there's ANY other unit there (even a drone), can be annoying as they keep going in and out of vision so you have to constantly retarget