I really hate bumping threads, as well as double posting but I really need some help here. I was told I must bake and unwrap the model so all the textures will be together in 1 file. If anyone can explain to me how to do it in 3DS Max or another program I would appreciate it. I have been looking at tutorials and have not found one that works for me.
A friend suggested I use Milkshape 3D to do it and it worked, got all the textures working and managed to lighten them up so the darker parts match the rest. I don't know how to weld the stuff together or do an unwrap. I will mess around with Milkshape 3D and see if I can do it. Managed to weld it and found a tutorial for unwrapping in 3DS but I think I did something wrong because I got 49 .tga files. Any chance you could point me to a tutorial that would help me learn? Searching myself and didn't come up with anything that is helpful.
Well if Blizzard ever plans to add a feature to import our own models into the game it will eventually come to people making those types of models anyways. The primary reason I made this thread was to get help learning the basics for adding and fixing textures using 3DS Max. Right now the Pokemon models I have and want to fix. If I cant use them in SC2 for that reason I will have to make a WC3 map using them I suppose.
I exported some Pokemon models from the N64 game and was wondering if I can get some help from someone experienced with 3DS Max. All the models are there, however I need to clean them up and get the textures working. If anyone would like to help I can add a model as an attachment so you can have a crack at fixing it and maybe telling me how its done. None have animations which kind of sucks but I have all of the 1st generation though and once animations can be put on would make very nice material for a Pokemon map. I have 3DS Max 2010 and I am still new to using it.
I was looking at using WoW models for SC2 and was reading that only certain animations are usable in SC2. I could not find a list of which ones will work, so if anyone knows I would appreciate having it since it will allow me to find out what animations I can use.
I am using a plugin for an emulator to export the model. I have about 12 textures that was exported along with the model. I own the game so its legal for me to have the rom for it. The model has texture coordinates, not sure what that means, but I was told some textures are being displayed smaller then they are meant to be displayed. I could send someone the model with the textures that go along with it, hopefully someone can teach me how to fix this. Pokemon map for SC2 would be epic. Only problem is no animations.
I have a model that I just can't get the texture working. Some parts show up but the rest are showing up black. This is a Pokemon model I exported from Pokemon Stadium 2. Someone told me before its a problem with the UVW or something. I am new to Max 2010 and have no idea how to do it. From the picture it is Mew, I have about 300 I need to get fixed that are just like this one.
0
I really hate bumping threads, as well as double posting but I really need some help here. I was told I must bake and unwrap the model so all the textures will be together in 1 file. If anyone can explain to me how to do it in 3DS Max or another program I would appreciate it. I have been looking at tutorials and have not found one that works for me.
0
A friend suggested I use Milkshape 3D to do it and it worked, got all the textures working and managed to lighten them up so the darker parts match the rest. I don't know how to weld the stuff together or do an unwrap. I will mess around with Milkshape 3D and see if I can do it. Managed to weld it and found a tutorial for unwrapping in 3DS but I think I did something wrong because I got 49 .tga files. Any chance you could point me to a tutorial that would help me learn? Searching myself and didn't come up with anything that is helpful.
0
Added the Eevee model in 3DS format with all the textures. Hopefully someone can figure out whats wrong so its not all black.
0
Well if Blizzard ever plans to add a feature to import our own models into the game it will eventually come to people making those types of models anyways. The primary reason I made this thread was to get help learning the basics for adding and fixing textures using 3DS Max. Right now the Pokemon models I have and want to fix. If I cant use them in SC2 for that reason I will have to make a WC3 map using them I suppose.
0
I exported some Pokemon models from the N64 game and was wondering if I can get some help from someone experienced with 3DS Max. All the models are there, however I need to clean them up and get the textures working. If anyone would like to help I can add a model as an attachment so you can have a crack at fixing it and maybe telling me how its done. None have animations which kind of sucks but I have all of the 1st generation though and once animations can be put on would make very nice material for a Pokemon map. I have 3DS Max 2010 and I am still new to using it.
0
I was looking at using WoW models for SC2 and was reading that only certain animations are usable in SC2. I could not find a list of which ones will work, so if anyone knows I would appreciate having it since it will allow me to find out what animations I can use.
0
I am using a plugin for an emulator to export the model. I have about 12 textures that was exported along with the model. I own the game so its legal for me to have the rom for it. The model has texture coordinates, not sure what that means, but I was told some textures are being displayed smaller then they are meant to be displayed. I could send someone the model with the textures that go along with it, hopefully someone can teach me how to fix this. Pokemon map for SC2 would be epic. Only problem is no animations.
0
I have a model that I just can't get the texture working. Some parts show up but the rest are showing up black. This is a Pokemon model I exported from Pokemon Stadium 2. Someone told me before its a problem with the UVW or something. I am new to Max 2010 and have no idea how to do it. From the picture it is Mew, I have about 300 I need to get fixed that are just like this one.