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    posted a message on [help] Repeating trigger

    @fr0d0b0ls0n: Go

    oh okay, will it be one region or can i still distinguish between the smaller ones?

    Posted in: Miscellaneous Development
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    posted a message on [help] Repeating trigger

    The way i see it is that, if you want to link one trigger to another, and you want it to consider its event, than you need to turn the trigger on. and that's what i did. I had one trigger activate once a unit enters the region, and then in the actions i had it run the another trigger, which creates units followed by turn current trigger on.

    edit: oh also, i had question relating to regions. Is there a way to link multiple regions, for example, in my case if a unit enters lets say any one of four regions, then it should start spawning units.

    edit: @caspersc: thanks for the alternate solution

    Posted in: Miscellaneous Development
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    posted a message on [help] Repeating trigger

    Thanks guys, the trigger on/off was the key.

    Posted in: Miscellaneous Development
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    posted a message on [help] Repeating trigger

    Hi, so basically, when a unit enters a specific region, it spawns units at another region every 15 seconds. I tried to make these as two separate triggers, so have one trigger create units every 15 seconds, and the other one call this trigger when a unit enters the area. But when you call a trigger, it ignores its event, so in my case it only spawns the units once. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Unit spawn help

    I have a building that spawn 2lings and 2 hydralisks, what i need is suppose i build a pylon in an area around the building, the spawn of the building increases or changes to like 2lings2hyds1ultra how would i do it? Any help greatly appreciated.

    I mean the spawn changes as a result of make the pylon, and also if i build another one so ii have 2 the spawn increases or changes to like 3ling2hyds2ultras how would i do it?

    Posted in: Miscellaneous Development
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    posted a message on Help with spawn locations

    Okay so i have 2 questions. I have a building that spawns multiple types of units,2 zealots 1 sentry to be exact. what i need to know is how to make a spawn location, so rather than spawning around the build i need them to spawn a bit further away from the building. secondly also i need boundaries. so once the boundary or region is filled up with the units it doesnt spawn the unit any more like in sc1 it say implacable unit and it doesnt spawn it until you move the units out of the way any idea how. Answers for either question appreciated :D

    Posted in: Miscellaneous Development
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    posted a message on [Data] Creating Units, Weapons, and more

    im looking under the Units tab. In there you can't directly remove anything, that's not related Units. I think i didn't link an actor to the new attack or something.

    Posted in: Tutorials
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    posted a message on [Data] Creating Units, Weapons, and more

    Thanks, I was able to add new weapons, but the old ones are still there. I'm not refering to this unit though, I duplicated just a hydra's actor, and i want add a different weapon for it. I tried duplicating the weapons too but it kept crashing, so i'm trying it this way.

    Posted in: Tutorials
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    posted a message on [Data] Creating Units, Weapons, and more

    Nice guide, i have question though, how does the unit know to use the weapon you create. From what I see here, only the attack actor and attack effect are linked to the weapon. Does it do it automatically?

    Posted in: Tutorials
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    posted a message on I have a problem with duplicating hydralisk

    So during the duplication, are you only duplicating the hydra actor or only that specific actor but you can duplicate other things like weapons. Because i dont know how to duplicate weapons and link them to the duplicate unit if you don't do it initially.

    Posted in: Miscellaneous Development
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    posted a message on Game crashes when hero dies

    I created an archon with basic leveling and attributes. It has a custom ability, the shockwave one that RilelyStarcraft did a tutorial on. Now everytime it dies the game crashes. I also have a sentry, which can also level, and has a custom ability and when that dies it doesn't crash. However, one thing that also bothers me is that whenever a unit dies, whether its been edited or not, the game freezes for a second or two, but only for the archon it crashes. Also i didnt duplicate the archon, i just used the original one (probably shouldn't make a habit of doing that). I've turned off all the triggers as well. Any ideas?

    Posted in: Tutorials
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