First off, next time a question like this is based on the data editor so it should be put in that section.
To solve your problem, check the "Grenade Launcher Launch" effect. That effect controls what happens when a target is made by the player for the weapon. Since that is the marauder's weapon and marauders cannot attack ground, it will not execute. Go to the target tab of that effect, and change it to target point as well as the unit.
Not necessarily, but in most cases, variables help tremendously (mainly if you have two triggers and want to reference the same player in both, you'd have to create a variable).
I have no answer to the first question, but to the second, i would recommend doing a periodic event of 1.0 which sets all explored terrain unexplored. Try it and see if it lags.
Actually, the trigger up there is a rough draft. The one i implemented in game checks for amount of players, and does victory for both scv/archons with one group and one trigger.
You realize you're being as stupid as he is, right?
How is he?
The idiot on the forums is trying to get others to do what he can't himself, get someone banned for a dumb reason.
I'm also sure that that guy is not the only one boosting maps, nor is it so in-humane it deserves to be argued about.
To make it return a unit type, just search for Unit Type of Unit, then select the unit type you need.
To make it spaced, do < code> and then < /code> without the spaces. Make sure you select Safe HTML on the bottom for the type of markup
Yes, when you are typing in the tooltip, click on "Function" top left and from there you can use Combine Text, or, you could just select the "Variable" tab.
Do unit comes within range of unit type of missile.
Also, to make this work:
TriggerAddEventUnitRange(gt_KillEnemy, null, gv_missile, 0.5, true)
globaltrigger_KillEnemy has to be gt_TheTriggerNameYouHaveWithoutSpaces
Also, can you paste the triggers accociated with the problem?
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They said they are "working on it".. Expect it at the same time as around HotS and the marketplace. Knowing blizz that's going to be in a year or two.
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@gamfvr: Go
Send me a pm, i'll code it.
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First off, next time a question like this is based on the data editor so it should be put in that section.
To solve your problem, check the "Grenade Launcher Launch" effect. That effect controls what happens when a target is made by the player for the weapon. Since that is the marauder's weapon and marauders cannot attack ground, it will not execute. Go to the target tab of that effect, and change it to target point as well as the unit.
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@Reach0: Go
Not necessarily, but in most cases, variables help tremendously (mainly if you have two triggers and want to reference the same player in both, you'd have to create a variable).
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I have no answer to the first question, but to the second, i would recommend doing a periodic event of 1.0 which sets all explored terrain unexplored. Try it and see if it lags.
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Actually, the trigger up there is a rough draft. The one i implemented in game checks for amount of players, and does victory for both scv/archons with one group and one trigger.
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How is he? The idiot on the forums is trying to get others to do what he can't himself, get someone banned for a dumb reason. I'm also sure that that guy is not the only one boosting maps, nor is it so in-humane it deserves to be argued about.
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To make it return a unit type, just search for Unit Type of Unit, then select the unit type you need. To make it spaced, do < code> and then < /code> without the spaces. Make sure you select Safe HTML on the bottom for the type of markup
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You could, it's just simpler to use combine text.
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Don't use Combine Multiple. Just use Text - Combine. From there it's easy :).
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Arrays.
Set Hero[Owner of (Last Created Unit)] = Last Created Unit To refrence the hero, simply do Hero[Player Number]
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Yes, when you are typing in the tooltip, click on "Function" top left and from there you can use Combine Text, or, you could just select the "Variable" tab.
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