Relative wasd made from Progammer's map, feel free to add it to the system or tutorial or what have you.
Found out that Orphan Parameters forces a Persistent Effect to set it's Y-axis based on offset start and offset end and if those are the same point it uses the unit facing. Only seems to work for periodic effect offsets.
Found this one out working a few nights on periodic effects and force effects to get a flying unit to crash into the ground.
Ok so when I go to data editor and go to type to search for something it updates with every key stroke. That seems kind of annoying, especially since it can take up to 10 seconds to refresh the actor list.
Make sure to change the damage effect. That is where the damage is applied. Select the weapon then click on the blue effects at the bottom left in the linked/parented field it should have one with a (damage) suffix so you know it does damage.
Actually ignore what I just said. Those repositories are probably not a good idea for modding instead of development.This forum is associated to Curseforge.net. You could check and see if you can get permission for your own repository there.
Oh cool. As soon as I played with the public test editor and realized all of the XML could just be copied and pasted I was like "Oh man, some serious projects could get on with Subversion or Git".
I don't use CVS and all I can really give you is just follow the documentation and skim back over it :(. Openning a web server and allowing permissions can open a can of worms for security etc. and can be frustrating for going through your isp(unless you already know about that junk, still for a mod it is quite a bit of hassle to me).
If not, on the other hand though I can mention some other Repository options that host themselves:
Of course you have to register first but it's free.
I prefer tortoisesvn as my client.
Also you may have heard of Git and it's less centralized method of version control that doesn't necessarily require a server.
Actually now that I think about it you may have to ask blizzard's permission to host the content created by the editor in these repositories >.<, so maybe it's not such a great idea to attempt to use public repositories.
Might be because Lego thought it was too violent and archaic or something >.<. Go figure. That's the only reason I can think they didn't get a Lego deal besides the fact Lego would have wanted too much of the cutt. I still think Blizzard would have made more money with Lego if they bit the bullet.
Lol @MetalupisURLNew meaning to the term "having the wrong build"
This is something I have too. Did you use Lock Game View Settings? That doesn't really fix it because you can't see custom stuff like pathing/regions etc.
Anyone else know what might be going wrong? I imagine it's lighting or something but messing with it doesnt seem to make it better.
Main thing is I need to corroborate the "Target - Target Effect" and "Unit - Effect" fields. Basically what I gleaned from Calldown MULE(Issue Order). Also feel free to modify as appropriate.
Also my experience with actors may not be enough to do justice for the Doodads stub if this is a better place to mention it:
http://www.sc2mapster.com/wiki/galaxy/data/actors/type/doodad/
(basically admitting it's not done and I may not get back around to it)
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Add the ability warpable to the units that you intend to warp.
Go to actor for the unit and set the art:model(build) to Protoss Unit Birth.
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Relative wasd made from Progammer's map, feel free to add it to the system or tutorial or what have you.
Found out that Orphan Parameters forces a Persistent Effect to set it's Y-axis based on offset start and offset end and if those are the same point it uses the unit facing. Only seems to work for periodic effect offsets.
Found this one out working a few nights on periodic effects and force effects to get a flying unit to crash into the ground.
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Awesome. :D thanks a lot.
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Anyone else have this? Annoying to have to use "Lock Game View Settings".
http://imageshack.us/photo/my-images/695/terrain001s.jpg
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Is that avatar from gantz?
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Ok so when I go to data editor and go to type to search for something it updates with every key stroke. That seems kind of annoying, especially since it can take up to 10 seconds to refresh the actor list.
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@rkmx52: Go But the pause/load was a nice touch T.T. If it's not too long it shouldn't be too much trouble.
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Make sure to change the damage effect. That is where the damage is applied. Select the weapon then click on the blue effects at the bottom left in the linked/parented field it should have one with a (damage) suffix so you know it does damage.
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Fixes it after change layer then go back to terrain layer. Thanks Ahli634
Still, when it creates a new document so it's not just old maps. Definitely a bug.
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@FuzzYD: Go
Actually ignore what I just said. Those repositories are probably not a good idea for modding instead of development.This forum is associated to Curseforge.net. You could check and see if you can get permission for your own repository there.
0
Oh cool. As soon as I played with the public test editor and realized all of the XML could just be copied and pasted I was like "Oh man, some serious projects could get on with Subversion or Git".
I don't use CVS and all I can really give you is just follow the documentation and skim back over it :(. Openning a web server and allowing permissions can open a can of worms for security etc. and can be frustrating for going through your isp(unless you already know about that junk, still for a mod it is quite a bit of hassle to me).
If not, on the other hand though I can mention some other Repository options that host themselves:
Of course you have to register first but it's free. I prefer tortoisesvn as my client.
Also you may have heard of Git and it's less centralized method of version control that doesn't necessarily require a server.
Actually now that I think about it you may have to ask blizzard's permission to host the content created by the editor in these repositories >.<, so maybe it's not such a great idea to attempt to use public repositories.
0
The pause before the loading :O. Did you actually do that! Omg....
Btw copyright stuff, you could just find someone to synth you up some similar sounds and tunes?
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Might be because Lego thought it was too violent and archaic or something >.<. Go figure. That's the only reason I can think they didn't get a Lego deal besides the fact Lego would have wanted too much of the cutt. I still think Blizzard would have made more money with Lego if they bit the bullet.
Lol @MetalupisURL New meaning to the term "having the wrong build"
0
This is something I have too. Did you use Lock Game View Settings? That doesn't really fix it because you can't see custom stuff like pathing/regions etc.
Anyone else know what might be going wrong? I imagine it's lighting or something but messing with it doesnt seem to make it better.
0
Up for review. http://www.sc2mapster.com/wiki/galaxy/data/effects/issue-order/
Main thing is I need to corroborate the "Target - Target Effect" and "Unit - Effect" fields. Basically what I gleaned from Calldown MULE(Issue Order). Also feel free to modify as appropriate.
Also my experience with actors may not be enough to do justice for the Doodads stub if this is a better place to mention it:
http://www.sc2mapster.com/wiki/galaxy/data/actors/type/doodad/ (basically admitting it's not done and I may not get back around to it)Doodads up for review(Most fields are migrated from model or unit stubs) http://www.sc2mapster.com/wiki/galaxy/data/actors/type/doodad/