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    posted a message on (Solved) Bunker Upgrade help

    the turret does not .... spawn, but the upgrade is reasearchable as if it did work

    Posted in: Data
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    posted a message on quick questions

    ok when you say save as a different file, do you mean name or type because ive called it a different name, is there any thing else that i need to change to have it play as a custom map?

    also, i am making some changes to the map its self in the ways of layout etc.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Bunker Upgrade help

    it was just a shot in the dark because im still not sure what the problem is with the turret upgrade on the bunker because its still saying its compleated, but does not show up.

    its probably some thing really stupid that i should know now and im just not seeing it.

    is there any thing that would make this upgrade different from others?

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    question.

    in the upgrade tab - data reference there is a list of actor, weapon, weapon.

    both weapons are set to dissabled, should they be changed? havent done any thing to them.

    that wouldnt prevent me from being able to use the upgrade would it?

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    @SoulFilcher: Go

    you are right about things getting frustrating or worse when you kep running into a dead end and yes it is better to learn from doing, but if you dont know how to do it then what do you do?

    my actual problem is that there are too many tabs or windows and some of them have the same name or names in them etc.

    so being told to open the ...... art to do some thing, but not given the full path, i can and have found other ones called the same thing, and because i see 2 or even 3 of them, what one do i use?

    it gets confusing and frustrating and so i ask the questions looking for the paths etc..

    as for the upgrade, i think i know what ive done, just have to test it out now.

    Posted in: Data
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    posted a message on quick questions

    @SoulFilcher: Go

    normally all my maps have the campaign dependencies, i like wraiths ^_^

    Posted in: Miscellaneous Development
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    posted a message on quick questions

    question, how do you make story mode maps playable normally like a custom map?

    i want to make the Zero Hour map 2 player but i cant play any changes ive made to the map, it keeps telling me that im using the trial version or some thing because of it.

    whats the trick?

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Bunker Upgrade help

    im not seeing one on ether thing, asuming im looking in the right place.

    could you give me the path that i need to look in to find out if the fort bunker can have the turet on it

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    how can i find out if the fort bunker has the ability to have a turret on it or not by default?

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    i havent changed that i think.

    i was just going to use the normal shrike turret, unless i have to add one for the fort bunker, then i might want to play with that idea a bit (always thought it looked kind of funny)

    over all i think its all still defaulted storymode save for where its upgraded from.

    Posted in: Data
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    posted a message on quick questions

    ok i will look, speaking of that though, is there a way to permanently add a unit to the editor instead of having to load and reload files?

    Posted in: Miscellaneous Development
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    posted a message on quick questions

    @DrSuperEvil: Go

    BC = Battle Cruser

    storymode missions, i want to mess with some of them and make them 2 player if i can, kind of like the Left 2 die map/mission

    that actually brings me to anoher question, is there a way i could get the .... merc? medic from that game?

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Bunker Upgrade help

    @SoulFilcher: Go

    as it is, i still have to check on some things, the fort bunker works just fine, but the turet does not appear, might have missed some thing in its upgrade creation, but im TOLD when using the upgrade that it is compleated.

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    im having a problem with the bunker.

    i want to give it all the upgrades that it can have, in short have a fortified bunker with the turret on top of it, but i have a small problem.

    i can make it a fortified bunker, but the turret doesnt work, now i might have forgot to add some thing in the upgrade/dependancies etc but i am wondering.

    can the fortified bunker, have the shirk *sp* turret on it or not? would i have to do some more editing to add it to the bunker?

    has any one done this before?

    Posted in: Data
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    posted a message on [Help!] Capture Neutral Buildings

    you know what might work better, depending on how you want to do this, if is you create a unit/ ability that captures said building.

    kind of like the engenier *sp* in the CnC games, there are lots of units that could be used for it, could use a terran civilian or some thing, a protoss structure like the odd looking Pylon thats in the Toss missions, could also give the queen an "Infest building" ability that just acts like a capture or some thing.

    once again thats all depending on how you want to do it.

    Posted in: Data
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